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2250 AD: A Nautical Odyssey

desoumal writes " In the blog 2250 AD: A Nautical Odyssey published in WorldChanging, which covers a recent challenge presented to the student teams from 80 Indian colleges that entered in NASA '04 (National Association of Students of Architecture's annual design event), held in Mumbai, India, by Hiray College Of Architecture, Rohit Gupta writes about the highlights of the event - a city based on a giant question mark, a city inside a giant genetically-modified tree trunk, cities that grow like viruses, cities that look and function like holes made by earthworms... my personal favorite amongst them being a city with a photovoltaic dome 'designed so that it literally followed the path of the sun round the year, to maximize the solar energy, down to individual housing units'. Damn cool. "

7 of 134 comments (clear)

  1. Sea vs. space by StevenHenderson · · Score: 3, Insightful

    Am I the only one that thinks a nautical settlement is less likely for the future than space settlements? If I had to guess, the circumstances that would drive us to inhabit a new frontier would likely make the seas uninhabitable as well.

  2. Re:problem solvers by robslimo · · Score: 4, Insightful

    Why would these guys assume that the majority of the world would be under water?

    The funny thing about this (their statement and your followup question) is the that the majority (around 70%)of the world is already covered by water!

    Seems like a safe assumption to me.

  3. In reality ... by Cyburbia · · Score: 4, Insightful
    The typical city in North America doesn't look that different than the city of 50 years ago, except that it's less dense, the limited access highway network then under construction is mostly complete, and some mixed or incompatible land uses have been filtered out by zoning.

    What was the newest land use trend 50 years ago? Relatively low density, automobile-oriented suburbs. Today, the suburbs dominate the urban landscape, though not to the exclusion of older built environment patterns such as denser urban neighborhoods.

    What's making the pages of urban planning-related publications today? Gentrification, urban infill, and new urbanism, along with semi-rural exurban sprawl. Expect to see more of that, along with "kinder, gentler suburbs"; traditional lower-density suburbs with higher-quality architecture, low-profile signage and plentiful landscaping in commercial areas, and so on.

    Cities are organic, living entities. Planning to shape and guide the development of existing urban areas is a Good Thing; without it, most urban North Americans would be subject to Houston-like chaos. However, contemporary cities planned from the start tend to be sterile and lacking in character; Canberra, Brazilia, planned industrial cities in the former Soviet Union, and sylvan 1970s-era New Towns in the US, for example.

  4. This is not what I'd call "useful" by Control+Group · · Score: 4, Insightful
    To be succinct and unfriendly (it's Monday, I'm tired, and my office is out of coffee!!), this article is singularly useless. With no justification for any of the designs, they might as well be crayon doodlings on construction paper.

    A question mark? What possible advantage does building a city in the shape of a question mark have? Shaped like the human body? Why? If the reactor becomes unstable, dump it in the ocean? What?

    Not to mention the ridiculous assumption that most of the world will be covered by water...I realize burning fossil fuels creates water, but WTF?

    Looking at cities worldwide today, it seems fairly clear that they accrete over time in whatever fashion is most functional as they grow. Form following function. This seems to be exactly the opposite, "build it and they will come" on a ridiculous level. That doesn't even work for professional sports venues, much less for entire cities.

    Which, incidentally, is the problem I always have with proposals to build cities on the bottom of the sea, or on the surface of the moon, or any equally-remote location. You can't just "build a city" there, it has to develop there. Cities grow where there's a reason for people to congregate. Along trade routes - roads and rivers (as a US-centric parenthatical, I wonder if, after the apocalypse, new cities would gradually grow up around the intersections of interstates, assuming they survived...which would mean mostly where the cities already were). If we want to have a city under the sea, we have to have first, a practical and relatively inexpensive way for people to get to and from there. Second, a good reason for people to want to live there (crowding would have to become pretty bad to make living under the sea more appealing to most people). And third, a revisiting of the laws governing who owns what parts of the sea (IIRC, "territorial waters" extend 20 miles off the coast of a nation; that's not enough space to both populate with cities and maintain the buffer zone that the current "territorial waters" area provides), though this last could easily happen after population started moving there.

    Oh, and: the one idea in the article that was kind of neat was the sun-following city...but without any implementation details, it's still not real useful. I mean, I could propose a city that harnessed the awesome power of zero point energy, and it's really cool, but not too helpful.

    OTOH, all my problems with it could be a function of the writeup that was linked, rather than of the event itself.

    --

    Reality has a conservative bias: it conserves mass, energy, momentum...
  5. Okay... by iamdrscience · · Score: 2, Insightful

    How is this much more than an art project? I mean, there's no practical reason for a city shaped like a question mark and a plethora of reasons why it's impractical. And even the artistic rationale for its symbolism is really bullshit: "It represents the invisible actual, and metaphorically, the unknown perfect design that will stand there in 2250 AD. Obviously, this is not that working design but only a notion of it. Only the question remains."

    A few of these designs are more successful artistically, but most of them still fail practically. How about this, I'd like to form a city in the shape of a giant toilet to symbolize that society is going down the crapper.

  6. Re:Post singularity by Anonymous Coward · · Score: 1, Insightful

    A rectangle has only two dimensions.

  7. Re:Bleh by nine-times · · Score: 2, Insightful
    Namely: lots of pseudo-intellectual babble, and a propensity to design buildings based on arbitrary objects with no eye towards function. For example, my classmates used to do things like base the building design on a "found object" (piece of junk) from the site, or maybe on some random patterns generated by a pet with a marker. The fact that this rewarded is incredibly frustrating to someone who demands any kind of rational justification for their own design ideas.

    It's the same in many fields- not just architecture. Weird, talentless crap supported by pseudo-intellectual babble tends to garner the most support. Art, literature, whatever. Even in business, software design, philosophy, science, politics, or, really, in anything, it isn't too uncommon for people get sold on stupid ideas, so long as they're presented with just the right mix of timely buzz-words.

    Of course, sometimes you only realize this happens in a given field when you learn enough about that field, and even then, only when you aren't one of the people being sold on buzzwords. But it's far from uncommon.