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Smaller Networked Sony "PStwo" Officially Announced

Asriel86 writes "Tokyo Game Show has just kicked off, and with quite a bang. Sony just officially announced the PStwociting a stateside release date of November 1st, 2004. The system will be 25% smaller than the current model, will feature a sleeker design, and a built-in Ethernet port (no adapter required). Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004."

15 of 322 comments (clear)

  1. Hmm by Bigthecat · · Score: 5, Insightful

    "Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year." Developers are getting to the point on the PS2 where they've got to decide between creating a game that might be for a redundant system, or creating a game that might be ready for the new system's release. The change in status of the PS2 to the PStwo is symbolic, as it was for the PSone. It means that it's getting close to the end of it's lifecycle, which can only be downhill for developers.

  2. Dude... by Anonymous Coward · · Score: 5, Insightful

    The PS3 will be like another year at least, maybe another two years. We won't even see first *signs* of the PS3 until March of next year. There has been zero indication whatsoever, even in the deepest depths of the rumor mill, that any developers even have the option of developing for the PS3 available to them yet.

    Meanwhile unlike, say, XBox developers (and it does look possible the XBox2 may even be out before the PS3), PS2 developers have the comfort that their games will be compatible with the PS3 once it's released. For some time after the PS2 was released before the best-selling PS2 games were all PS1 games-- that's encouraging for developers of PS2 games.

    1. Re:Dude... by rpdillon · · Score: 2, Insightful

      I don't know how accurate your "caught the industry napping" statement is. One of the the good things about consoles (something that Sony realizes) is that they *aren't* so much of a moving target. Hell, if we were all going for 6 month product cycles, just stick to PC (hmm, actually, that's pretty much what Microsoft *did*).

      Amazingly, I think it's a *good* thing that Sony is on 5 year product cycles; it allows developers time to get into the game even after the console is released, and it allows for cool things like PSTwo. I've never heard anyone else say this, but I really think PSTwo has something on XBOX: portability. The XBOX is just huge and clunky by comparison.

      Anyway, because Sony has developers that take their time (and a LOT of them) they have a much bigger (and higher quality, IMHO) game base than XBOX does. 5 years is good. If I wanted a hyped up Windows box that I have to replace as often as I do major upgrades on my PC, I'll go buy an XBOX. For console gaming, I'll stick to PS2 and (I don't own one, but at least theoretically) Gamecube.

  3. Sony's strength by Anonymous Coward · · Score: 4, Insightful

    I've got to say I'm suspicious of the number of games promised; the figure sounds incredibly high. However, there's no denying that Sony's greatest strength in the console market has always been their ability to get a vast number of third party titles on the shelves. The quality isn't uniformly high by any means and the PS2 probably has a higher ratio of turkeys to stars than any other platform. Nevertheless, the "shotgun" approach ensures that most gamers can find a good number of titles they like in their genre(s) of choice. I've owned all three consoles for over a year now and my PS2 is over two years old. However, I still find myself buying more games for the PS2 than for any other platform, because the sheer volume or releases means there are more titles that I want.

    The alternative approach is best embodied by Nintendo (I'd say Microsoft fall somewhere in between the two). These days, Nintendo have a pretty sparse line-up of third party games. Their strategy seems to be to put out "big name" first party games on a fairly slow rotation. I won't get drawn into the argument over how good these games are; to some people they're the greatest and most innovative things ever, to other people they're insipid remakes of fifteen year old concepts. The point is that no game is going to appeal to all gamers. With a larger spread of games, the odds of you reaching the critical point at which your console becomes a "must buy" for an individual are inevitably going to be better in all sections of the market. This is why Sony have won the last two rounds of the console wars so comprehensively and why they will continue to do so (leaving aside the question of handhelds).

  4. Yeah, what about the power button? by binaryDigit · · Score: 2, Insightful

    Did they remember to put the power button on the front of the machine this time?

    What's wrong with the power button on the front? I know it's not exactly the same as the physical switch on the back, but I've literally have never used that switch beyond the first time I ever turned my PS2 on (I got it a week after the original launch).

  5. Re:The catch... by Bigthecat · · Score: 5, Insightful
    "It's interesting how support never really matierialised for the hard drive; but then again I can't think of an console expansion that has ever really flown in the marketplace."

    Indeed. From the MegaCD, to the 32x, large updates to older gaming systems have ultimately been a failure.

    When it comes down to it, the one thing that console lovers always have over people who compare them to computers is the lack of requirement for the developer to account for every hardware configuration under the sun. Adding simple components and accessories is fine; an extra controller here, an add-on for a specific game (Such as the dance pad for DDR or various light guns for shotting games), but when you come out with extra components whose sole use is to enable the play of a few new games, this detracts from both the user and the developer. No longer can you run down to the videoshop and rent a game because it has PS2 written on it, the playerbase is split into who owns one and who doesn't, and then the gamebase is split into which games require the addon and which don't.

    That's not why people buy consoles. The current console doesn't have enough memory to play properly, such as with the memory expansion for the N64? There's a great new format to play games on, such as with the MegaCD? That's great, these are some pretty grounds for creating a new console. People buy new accessories for new features, such as the ability of large online multiplayer with the recent online additions to all consoles. Buying new parts for a console that does nothing new on it's own other than enable the gamer to play games they feel they're already entitled to since they purchased the system to begin with is boring, and ultimately feels like a ripoff.

  6. Development Kit by alatesystems · · Score: 4, Insightful

    Sony needs to release a more advanced sdk for game developers. The PS2 isn't even near reaching it's potential and xbox games look SOOO much better simply because the authors can code in c++ and directx, which is what pc programmers have been programming in forever.

    People say "graphics don't make the game" and are correct to a certain degree, but when aliased edges suspend your disbelief, it significantly reduces the amount of fun to be had in a sitting.

    When you can get into the game and totally forget you're playing a game and just have fun in the "virtual world", that is when you know the developer has made a truly awesome game.

    Chris

  7. Xbox? by attam · · Score: 2, Insightful

    If MS were to somehow make the xbox 75% smaller, it could be about 10x more appealing. Not to mention the fact that it would make a much sexier set top box. Considering that they are already losing the big bucks on every console, it's not likely to happen though. *sigh*

  8. Re:Better feature by wx327 · · Score: 2, Insightful
    WiFi would only be good as an addition to wired capabilities, not as a substitute. One of my friends attempted to hook up his PS2 to the network using wireless, and had issues with variable signal strength and latency. We had played a few games online before he relocated his router and hard-wired the PS2 (switching the desktop to wireless). Game play was much improved.

    With all the competitive players online, you don't want your network connection to be another relative disadvantage.

  9. Re:The catch... by buysse · · Score: 2, Insightful
    The N64's memory expansion is a pretty poor example. It was required for some games, but later versions of the console had it built-in. Also, even for games that didn't require it, it improved the graphics quality. Mario 64, for example, would use the additional video memory (as would most of the 3D games) to extend the range you could see -- push back the "fog of war."

    Not comparable to the hard drive that only FFXI uses, because it improves games that were written before it existed.

    --
    -30-
  10. sooo much better.... by Anonymous Coward · · Score: 1, Insightful

    I've played Burnout 3 on the PS2 and Xbox back to back in the last couple days, and there's no huge difference. I actually do most of my playing on the PS2, and these edges are no problem.

    I have to wonder, how long have you had a PS2? Haven't these edges driven you mad before? Most games have them. You must have gone really crazy back in the old 2D days... The pixelated sprites of Robotron must have really suspended your disbelief.

  11. Yeah, just like the Saturn by SuperKendall · · Score: 2, Insightful

    Microsoft caught the entire industry napping by breaking their 5 year console cycle down to 2-3 years.

    The other console makers are complaining but once xboxnext is first to market with an ATI chipset and developers onboard I think they may be too busy running scared to try and cut a deal with the big M.


    Yeah, that being out early with the weakest console sure helped Sega and the Saturn!!

    Think about it. If XBoxNext is out next year (and it probably is) then Sony has a year, possibly more, to add more stuff (more memory at least, and probably more powerful processors) to the standard console at the same price. Given that they also have a huge lead in market share that will propel them right out of the gate, that is a significant problem for the XBox.

    Furthermore by basically saying the XBox NeXT is out next year, Microsoft is also biting into current sales. I was thinking about Halo 2 and an XBox but if the next XBox is out next year, why not wait for a PC version that will come eventually? In the meantime there's a lot of great, really unique PS2 and PC games to play.

    I don't think Microsoft has a smart strategy AT ALL. It just seems hasty and short-sighted. Instead they should have released at the same time as the PS3 and made damn sure it maintained an edge in system power as that has always been its hook.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  12. Re:PSone + PStwo = ? by operagost · · Score: 2, Insightful

    I'm pretty sure you're a troll because only a flippin' moron would let his six-year-old play GTA.

    --

    Gamingmuseum.com: Give your 3D accelerator a rest.
  13. Re:No need for a wall wart by shotfeel · · Score: 2, Insightful

    On one hand, that's good -you can use all the outlets ont he power strip.

    OTOH, that's twice as much cable getting twisted and knotted together with all the other cables.

    Its one of those love/hate things. Personally I'd like to see the electronics compies standardize on a voltage, polarity and plug. That way I could just have one big power brick with a dozen DC cords running from it.

  14. Re:No Hard Drive by HiVizDiver · · Score: 2, Insightful

    Yes, but Sony isn't going to/can't count on people to do this, they'd have to be going with the idea of people buying CF cards at current market cost. So it would seem that's a pretty steep assumption to make about Joe Average console owner.

    This is assuming that CF/flash memory cards in general are the answer to playing FFXI on the PStwo, which I guess remains to be seen.