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Doom 3 Linux Client

Brad writes "LinuxGames.com is reporting that the Doom 3 Linux Client has begun private testing. The Doom 3 Linux server has already been completed and will be released with the next win32 release."

2 of 62 comments (clear)

  1. Cool by ChopsMIDI · · Score: 5, Interesting

    I'm excited to see what kind of performance difference there is between the Win32 and the linux client.

    The Native Linux Client for Quake 3 ran MUCH faster for me than in Windows....to the point that I stopped playing Q3A in Windows altogether, simply because I could crank my Resolution much higher in Linux and it ran perfectly (like 100 FPS).

    I hope it's the same for Doom3....It'll be like a free hardware upgrade.

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    How could I say to men: "Speak louder, shout! For I am deaf!"? -Ludwig van Beethoven
  2. Cedega by Ford+Prefect · · Score: 4, Interesting

    I downloaded the Windows demo earlier this week, in the hope of getting it to run on my (somewhat rubbish) PC. Of course, my games-only Windows 98 installation turned out to be somewhat insufficient - while the demo installed, it refused to run. Some hex-editing of the Doom3.exe as recommended for the full game turned out to be worthless, making it crash immediately after launch.

    So, I decided to give Linux a try. I found a clever shell script for downloading the latest Cedega from CVS, and gave that a try. It worked brilliantly.

    Absolutely no visual glitches, no audio glitches, and completely, utterly and boringly stable. Only criticism was that the frame rate was rather low, but I'm not surprised - my PC's below minimum specs processor-wise (1.1GHz Athlon), although merely low-end graphics-wise (128MB GF4Ti).

    It'll be interesting to compare the performance of the native client with the running-on-Cedega one - I really wonder how much processor time Cedega takes to do all its API-translation thing.

    As for the game? It's ... Interesting, but highly derivative. Pretty atmospheric, and an intriguing engine - but gameplay was rather dull, and the poor sound-effects really didn't help. Footsteps sounded horrible and far too repetitive, likewise a lot of the other sounds. Plus the repetition wasn't confined to the audio, with way too much scripting and linearity...

    Will I buy the game? Probably, eventually, but only when it's come down in price. ;-)

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