You have to wonder why you would want to do this, when the native linux client is right round the corner...
Unless you have to play it RIGHT NOW!!, of course:)
Re:Doom 3 DirectLame
by
homeobocks
·
· Score: 2, Insightful
Actually, both of you are partially wrong. Doom 3 uses DirectX components (like DirectSound, DirectInput), but, instead of using Direct3d and DirectDraw, it uses OpenGL. In short, Doom 3 (win32 client) uses both DirectX and OpenGL. Just not Direct3d or DirectDraw.
You have to wonder why you would want to do this, when the native linux client is right round the corner...
:)
Unless you have to play it RIGHT NOW!!, of course
Actually, both of you are partially wrong. Doom 3 uses DirectX components (like DirectSound, DirectInput), but, instead of using Direct3d and DirectDraw, it uses OpenGL. In short, Doom 3 (win32 client) uses both DirectX and OpenGL. Just not Direct3d or DirectDraw.
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