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Animated Short - This Wonderful Life

dfluke2 writes "It's been around for awhile, but Lian Kemp's This Wonderful Life is a very impressive animated short. Over at rendernode there is an interview with Lian, where additional background information can be found about the flick, including other plans for more animated movies. The author also features a gallery with photo shoot style images of the female actress from the short."

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  1. Nothing particularly *advanced* by reality-bytes · · Score: 4, Interesting

    Okay, its fair to say that all CGI animation in this class is advanced but this doesn't really further the technology much beyond what we have seen before.

    Certainly, plenty of render-farm time has been devoted to this character's hair just as Aki Ross's hair was in Final Fantasy.

    The trouble is, the hair, while obeying *some* of the laws of physics, still doesn't 'feel' right because there are so many more factors involved. (like did she wash it this morning / static attraction etc).

    In fact, the whole motion of CGI characters is still too 'soft' to be believable, they sort of wave-around like marionettes whereas real human movement has a certain sharpness about it.

    It looks like they've done some good development work with the skin textures but thats about the height of it, nothing really that new or exciting to see.

    --
    Ripping an new rectum in the fabric of spacetime.
  2. Re:Something about that virtual actress... by pchan- · · Score: 4, Interesting

    this is what is called the "zombie" effect. that is, when a cg character goes for total realism, you very often get a case where it does something small and usually not obvious, that makes in not quite human, and gives it a very creepy feeling. you won't get that feeling from an obviously non-human model. i definitely can't put my finger on it, but there is something in her face (when you see the motion, at least), that just seems wrong.

  3. it's still too perfect... by SuperBanana · · Score: 4, Interesting
    Still doesn't 'feel' right because there are so many more factors involved

    It's because it's still too perfect. Even if he did randomly texture/color it, he didn't randomly change the reflectivity and such.

    Several of the poses are also very unnatural, and the expressions just don't seem right.

    Special F/X people will tell you that the brain is astoundingly good at picking up when something's wrong. You may not always know what it is- like that the car leaping over the bus didn't have a shadow, or the sun was at the wrong angle for the story- but your brain is on a somewhat subconscious level saying, "What the heck?" and the scene 'bothers' you.

    It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...

  4. Re:Something about that virtual actress... by AJWM · · Score: 4, Interesting

    It's creepy because although the rendering and small scale motions are well done, there are enough motion (or lack thereof) clues to tell you it's not real -- the motion is reminiscent the characters in the Final Fantasy movie or of Princess Fiona in Shrek (in human form -- the ogre form and the other characters are sufficiently inhuman we don't expect real motion, so don't find it's lack "creepy"). (In the stills you can look at detail long enough to pick out that it's rendered, not real.)

    Take a look at Sample 1, where she raises her head. Well done: the blink, the hair movement, the way the eyes track. The giveaway: she manages to raise her head without moving her shoulders or (apparently) using any neck muscles. That's an unnatural motion.

    In Sample 2, the hair is a bit odd -- it sways a little with head movement and ambient breeze, but should swing through nearly 90 degrees as she bends over (styling gel, maybe?). More significantly, the skin on the hands is far too smooth (no wrinkles on the knuckles), and the motion of the hand to the mouth (as in surprise) seems to have the wrong speed profile -- it's too slow and smooth, it should be faster and just a little jerky.

    That latter tends to be the giveaway -- live creature motion is either fast and relatively smooth (a "preprogrammed" muscle sequence, as with eg. a gymnast or other athlete), or slow(er) with many minor "course corrections" through the feedback loop. It takes a lot of practise, coordination and concentration to move both slowly and smoothly -- people don't normally move like that, but androids and animations do.

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    -- Alastair