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Halflife 2 Delayed Again?

erax0r writes "Gamespot reports that HL2 could be delayed yet again. "Court filings show VU Games has the right to sit on finished Half-Life 2 code for up to six months. Could it be deja vu all over again?"

26 of 62 comments (clear)

  1. This game better be DAMNED good by Toxygen · · Score: 3, Funny

    I swear, we spent a year hearing about how revolutionary it's gonna be, and now we've spent at least a year hearing about how it's gonna be delayed for different reasons, there was that whole source code leak fiasco, and now the friggin publisher wants to sit on it for a while too. If this game doesn't wipe my ass every time it makes me shit my pants, it's gonna be a huge letdown.

  2. I'm ready! by TheGatekeeper · · Score: 5, Insightful

    And the funny thing is, not being a subscriber, when I click on the "Read More..." button, I see a big ad "Are you ready? HL2" on the side, and I'm thinking to myself, yeah I'm ready, my computer's ready, Valve and VU games are the only ones not ready... c'mon people!

    --
    'The staff in the hand of a wizard may be more than a prop for age,' -Hamá, the doorward
  3. source code by alatesystems · · Score: 4, Insightful

    I never understood why someone stealing the source code caused a delay before. It's not like they deleted the only copy. They just MADE a copy. I think they just like seeing their title in headlines all the time.

    This game better not suck. What's funnier is a huge HL2 ad on the right when I hit read more.

    Chris

    1. Re:source code by Drakino · · Score: 4, Insightful

      The source code theft (an in fact theft of all of the property) didn't delay it much. The code the guy then released to the internet proved Valve could not have made the September 30th 2003 deadline they set.

      The only feasable delay I could see it causing is if they recoded the network stack enough to prevent cheets. It's still not a year delay for that though.

    2. Re:source code by Ford+Prefect · · Score: 3, Interesting

      I never understood why someone stealing the source code caused a delay before.

      Right. You're working on something, you're falling behind, you're not going to meet the announced release date, when - BLAM - a large proportion of what you were working on, private stuff definitely not for distribution, gets distributed all over the internet.

      Your office network turns out to be completely untrustworthy, as are most of the machines on it (who knows what could have been installed without your knowledge) - basically, you don't have a clue what's safe and what's not.

      Put simply, all work has to cease. While rabid fanboys, crackers and 'warez dudes' are all busy dissecting your unfinished work.

      Must be pretty dispiriting, yes?

      Even when things did get back to normal, people at Valve must have reckoned their game just wasn't right for release. After all the complaints recently about other games being released 'unfinished', I'm glad they at Valve had the guts to delay the game, and fix whatever they saw was wrong with it. Maybe they really weren't happy with the gameplay, maybe it needed some dedicated tuning - who knows.

      The release candidate is out. Valve may have finished the game. It's already partially distributed over Steam. I wouldn't be surprised if the game is out pretty soon - assuming this latest hassle blows over, which it most likely will...

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:source code by gl4ss · · Score: 2, Insightful

      it would have delayed them a week at most, figuring out what they need to change or not.

      the thing is, they weren't ready back then really, they couldn't have had it delivered on their announced dates anyways, code theft scandal or not. and they tried to spin it initially wholly on the code theft.

      the thing is, they've been bullshitting so much before and failed to deliver on their promises that they're really not very trustworthy. the thing is, they're already before been "so close to release it must be just a week or two now! man, check out those vouchers too, they must be ready!" when they were in a state where they couldn't have released it in a year.

      "just wasn't right"== CODE WASNT FINISHED, ART WASNT FINISHED, LEVELS WERENT FINISHED, LEGAL MATTERS WERENT FINISHED, DAMN NOTHING WAS FINISHED.

      would you pay in advance to a guy who you know wont deliver on time?

      --
      world was created 5 seconds before this post as it is.
  4. damnit! by hookedup · · Score: 4, Funny

    i feel like a mule with a carrot being dangled in front of my face.

    always so close... yet so far..

  5. And not profit? by DreadPiratePizz · · Score: 5, Insightful

    It blows my mind to think that VUG would "sit on" such a big game and not make any money off of it for 6 months when they certainly could use the cash. Does this make sense to anybody else? It doesn't to me.

    1. Re:And not profit? by dzym · · Score: 2, Interesting
      The alternative is to let Valve even more brazenly rape them by shipping the game via Steam and cutting them out of the profits entirely.

      VU is between a rock and a hard place. On one hand they won't see the bottom line boost from the revenue from HL2, on the other Valve is ready to cut them out of the picture to the point where they might not see enough of a return to justify publishing it.

    2. Re:And not profit? by maeka · · Score: 3, Interesting

      They likely would take a bigger loss in the future if they were to back down now and prove themselves weak. They are doing this to show that they play hardball with their developers. Lord only knows that any sign of weakness now might be exploited by any developer VU works with who wants to renegotiate their SPA.
      There is no better way to prove that you mean business than to take one on the chin and shrug it off.

  6. It's a game of... by NotAnotherReboot · · Score: 4, Insightful

    It's a game of chicken, honestly.

    Vivendi Universal Games is in poor shape financially, and they have been counting on Half-Life 2 to help turn things around. They can, of course, threaten to delay the game past the holiday season as a way to bargain, but it would seem to be suicide to actually do it.

    Delaying past the holiday season hurts both them and Valve. Expect the game to come out this year (November 1st is looking likely, a whole array of retailers recently updated to that date when adding the Half-Life 2 Collector's Edition) and the issue over Steam to be settled later (i.e., if it is discovered that they did something underhanded, Valve may have to fork over a good chunk of change after-the-fact).

    Neither Valve nor VU Games want this delayed, and there is no reason to expect it to be with the first release candidate already in VU's hands.

    1. Re:It's a game of... by shoptroll · · Score: 2, Interesting

      No to mention the fact that they've probably been paying for Valve to finish this, and if they don't see some return on it, then thats bad.

      It's capitalism at its very best.

      Honestly, it couldn't happen to a better set of companies.

      --
      Insert Sig Here
    2. Re:It's a game of... by Ford+Prefect · · Score: 4, Informative

      No to mention the fact that they've probably been paying for Valve to finish this, and if they don't see some return on it, then thats bad.

      They haven't been paying - Half-Life 2 was apparently completely funded by Valve.

      --
      Tedious Bloggy Stuff - hooray?
    3. Re:It's a game of... by Bios_Hakr · · Score: 2, Informative

      OK, let's think about this. Why would a company with the marketshare of Valve ever make a deal with a publisher?

      Valve does not need shelf space. They already have Steam. Why worry about printed manuals, boxes, CDs, and other crap? Just announce it on the major gamer sites and let everyone get it online for $20 vice $60 for a box. Their cut would still be the same no matter what.

      Valve does not need advertising. Uuh, Half-Life. What's that? Everyone who will buy it already knows about it.

      Valve does not need backers. They already have a license to print money in the form of Counter Strike.

      In any event, something is happening in the background we can't see. No one would make a deal with a publisher unless they needed to. Both sides stand to gain from this. The question is: Who gains what?

      --
      I'd rather you do it wrong, than for me to have to do it at all.
    4. Re:It's a game of... by Ford+Prefect · · Score: 2, Informative

      OK, let's think about this. Why would a company with the marketshare of Valve ever make a deal with a publisher?

      Because they want to sell some games?

      Possibly out of date, but here's an overview of the different Half-Life 2 SKUs. Apparently, they expect a very significant proportion of the sales to be the base, single-player-only version, as this will be distributed in Wal-Mart and similar.

      Counter-Strike only became particularly popular after it went on sale in shops in a similar manner, despite being a free-to-download modification for years...

      Steam is an interesting variation, but I still reckon the majority of sales for HL2 will be in boxed form. There's a huge number of people out there without broadband, or who simply don't follow games sites and similar, who will still purchase the game.

      --
      Tedious Bloggy Stuff - hooray?
  7. Damned if you do, damned if you don't. by Daikiki · · Score: 5, Insightful

    It seems to me that Vivendi is stuck between a rock and a hard place here. There's no doubt that they need the revenue, and I'm sure they have every intention of being able to put that revenue on their Q4 books. Q4 is what makes or breaks software publishers.

    Their options right now are to either release to retail and see a significant amount of that revenue go directly in to Valve's pockets. Many, many people will be buying this game on Steam if that happens. This isn't the Sims we're talking about. A significant percentage of potential cusomers have high-end machines with broadband connections, and since Steam has been pushing content to its users for a while now, I suspect many of them will just click the button that says 'instant gratification' instead of trundling out to the nearest big box retailer to buy this.

    On the other hand, if Vivendi delays release beyond the Christmas season, and somehow manages to prohibit Valve form releasing on Steam, they will not be able to post that revenue in Q4 and there's a real chance sales will be lower than they would have been had the game been released in time for Christmas.

    The only way Vivendi can win this is by compelling Valve not to release on Steam and still getting the game out in time for Christmas. What they're doing now is simply attempting to buy some time for their lawyers to attempt to achieve this. I suspect that, if no agreement has been reached within the next six to eight weeks, Valve will have effectively called Vivendi's bluff and Vivendi will be forced to release in time for Christmas rather than risk missing the holidays and losing a significant percentage of potential sales to Steam.

    --
    I want the fire back.
    1. Re:Damned if you do, damned if you don't. by MMaestro · · Score: 2, Interesting
      Actually its very easy to please Vivendi in this case. If the only problem is the Steam distribution system (which 1. bypasses retailers and producers, and 2. pisses off everyone who wants the game but doesn't want to use/cannot use Steam) then this problem is VERY easily solved. All Valve has to do is wait a few extra days for the game to be sent off to the CD copiers and wait for the games to be shipped to retailers. The other difference with this (other than the obvious time factor) is the loss of money with the use of the middleman.

      Depending on the contract between Vivendi and Valve, the argument could swing either way. If Valve is doing this and it turns out that this is a breach of contract, hats off to Vivendi. If Valve can do this and its within the contract, truckloads of extra money for Valve for cutting out the middleman. If nothing else, Vivendi has the whole 'Steam sucks and is unreliable' argument on their side, so this doesn't look good for Valve.

    2. Re:Damned if you do, damned if you don't. by ivan256 · · Score: 2, Interesting

      On the other hand, if Vivendi delays release beyond the Christmas season, and somehow manages to prohibit Valve form releasing on Steam, they will not be able to post that revenue in Q4 and there's a real chance sales will be lower than they would have been had the game been released in time for Christmas.

      I think you're wrong. The people who are going to buy Half Life 2 are going to buy Half Life 2. If it comes out around the "Christmas Season" makes no difference for a game like this. The marketing folks may not get that, but really, either you're waiting on the edge of your seat for this game or you're not going to buy it. Waiting VU out is a win for Valve.

      The only way Vivendi can win this is by compelling Valve not to release on Steam and still getting the game out in time for Christmas.

      This is true, but let's hope that doesn't happen. The sooner all these traditional publishers die off the better off we all are. Let's hope Valve has the cash to sit around and wait VU out on this one and that almost everybody buys the game off Steam. What the hell do we need the middle-man for anymore? All they do is keep the small developers out of the market.

    3. Re:Damned if you do, damned if you don't. by bief · · Score: 2, Insightful

      People who are going to buy HL2 are going to buy HL2.

      That may or may not be true. The real point is that Vivendi wants to book it in the 4th quarter because they have been having financial troubles. Booking it in the 4th quarter means that they can reasonably say to their stakeholders that they are turning things around.

  8. The Great Antogonist by Cabriel · · Score: 4, Interesting

    This court thing that Vivendi Universal Games is pulling seems to me to be a very bad PR choice. If I were a developer and saw that VUG was willing to take me to court over its right to hold my game for up to six months before releasing it according to my desire, I would step past VUG and find someone else to distribute, or I would distribute the game myself.

    But then, maybe it's just me...

  9. Both sides... by RogueyWon · · Score: 5, Insightful

    In a weird way, I'd love to see both sides lose this.

    In the red corner, we have Vivendi. The faceless media giant that sums up everything that we're constantly being told is wrong with the games industry. A soul-less money-making machine, with no interest in the quality or artistic merits of the products they put out, determined to grind the poor suffering developers into abject poverty.

    In the blue corner, we have Valve. The developer which seems to be trying to set itself up as a rival to 3d Realms in the contest for the title of "biggest running joke of the gaming industry." They had one excellent hit over half a decade ago, which has been shamelessly miked since then through a series of mediocre expansion packs and "gold" editions. Their latest project is to force everybody who wants to play their games to use a creaking, occasionally-works (kind of) DRM client to run them. The service is erratic, the client is buggy and the only real benefit is for Valve's bank balance.

    Sorry if the above sounds overly negative, but I do think that regardless of how good the end product turns out to be, the entire process of its development does little to cast anybody at all in the industry in a good light.

  10. VUG and valve fighting? by UltimaL337Star · · Score: 5, Funny

    Won't someone please think of the gamers!?

  11. Games are like milk by Scooter · · Score: 4, Interesting

    They go off.

    Games have a very definite shelf life. I watched the latest Halflife 2 video the other day (the one with yer man on a quad bike of some kind shooting some spiders that looked a bit familiar..) and whilst it still looked like a game I might want to buy, I had just finished Doom 3 and whatever you can say about Doom 3, one thing I don't think you can deny is that it looks damm fine. HL2 just looks pretty ordinary to me now.

    It may have a more comprehensive physics engine that lets you interact with objects (You could knock stuff over in Doom3 and the swinging crane was very well done but that was about the limit of your interaction - kicking the office furniture about - although I did manage to get inside a barrel in MP, or at least end up in a barrel... :)) but is anyone that interested when they have bad guys to blow away? Might be more relvant in future games made with the Source engine.

    HL2 may also have a more interesting game behind the eye candy and certainly has more varied environemnts then Doom3 (although nobody does Hell like ID :P). The thing is, these advances are rapidly becoming old news - if they don't release soon - this carton of milk is going to start to smell. I'm sure Vivendi don't want it stinking up their refrigerator.

  12. Re:Pffft, whatever by C0rinthian · · Score: 3, Interesting

    This is already the case. The best comparison is Doom 3. From what I've seen in the HL2 videos, DOOM 3 has it spanked as far as lighting and shadows are concerned. This is very visible in the outdoor areas. HL2 will shine moreso with it's AI, and the interactivity of the enviroment. Hopefully the story will rock too.

    Had HL2 released last year like it was supposed to, it would have blown away the competition by a wide margin. There was just nothing on the market that comes close. Now because of the delays, they've lost a huge advantage. Now it will be just another good game.

  13. Re:Pffft, whatever by Lisandro · · Score: 2, Interesting

    Both the psycis and the graphics of HL2 are already "we-have-seen-this-before". Doom 3 and FarCry have excellent graphics, in the same league of HL2, if not better. Games like Painkiller make excellent use of the Havok physics engine.

    But that's not the point. The original HL wasn't either revolutionary in graphics or implementation (the sound though was quite good at the time), but the game itself. The story, the settings, the atmosphere. I'm EAGER to play HL2, and the reason it's not the graphics but the memory of the original HL.

    Having said that, there's a few things on the Source engine that are quite impressive. The graphics, never mind being not original anymore, are excellent, same with the phyisics. Some game clips with characters talking, complete with facial animations, put to shame many actual games.

    I just hope it comes out in time.

  14. Re:Pffft, whatever by RotJ · · Score: 2, Interesting

    This is very visible in the outdoor areas.

    Doom 3? Outdoor areas? Huh?

    While it's true Doom 3 has a more robust engine, HL2 has much better looking textures and character models. This isn't as much due to the engine as it is the effort of the artists. Half Life 2 tries for photorealism while Doom 3 has blocky models with bland textures. Look at the Character Comparison Shot here to see the difference. And all Doom 3 has shown so far is that its engine can render dark laboratories and dark office buildings. We're going to have to wait for either an exceptional mod or a new game using the engine to see how pretty it is when the lights are on. I'm not sure if Quake IV is going to accomplish this, given the Quake series's tendency to take place in brown, gothic, industrial locales. Apparently, Quake IV is going to be rather dark as well. I hope it isn't a new trend.