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Independent Games Festival 2005 Entries Announced

simoniker writes "The Independent Games Festival has just announced its list of entrants for 2005, the seventh annual contest. The awards, to be given out at next year's Game Developers Conference in San Francisco, are all about 'Rewarding Innovation In Independent Games,' and there's a total of $40,000 in prizes, including a $15,000 grand prize for both the 'Open' and 'Web/Downloadable' categories. Notable entries this year include Nayantara's online CCG Star Chamber, Chronic Logic's ball-o'-tar platformer Gish, and Digital Eel's forthcoming Weird Worlds: Return to Infinite Space, the sequel to Strange Adventures In Infinite Space."

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  1. Watch that space by Tom · · Score: 5, Insightful

    The indy game scene is definitely to be watched. Two main reasons why I believe that it won't be long before the next big things come from there instead of one of the big studios:

    One: The studios are producing ever more sequels. It just is commercially safer. You know for a fact that BigTitle 2 or HugeSeller 4 will sell at least a few ten-thousand copies to people who buy it because they liked the first, second or third part.

    Two: With stuff like Torque and others, the indies are closer to the pros than ever since C64 and Amiga days. The big shots have todays ubercool engine, but the indies already have access to yesterdays engine, which runs better on most users machines anyways.

    The critical part in all indie games I've seen (and I've seen many, beta-tested quite a few, and had my hand in the development of one or two) is the artwork. Good coders are rare, but average coders are a dime a dozen. Even average artists, however, with all the skills required to create textures, 3D models, music or sound-effects ready for use in a game - those guys are not that easy to find.

    --
    Assorted stuff I do sometimes: Lemuria.org