3D Realms Buys Physics For Duke Nukem Forever
sp00 writes "In a press release, Meqon announces 3DRealms has purchased the Meqon Game Dynamics SDK engine for the upcoming title Duke Nukem Forever. There are some neat demos of the engine here. Is DNF finally a reality?"
This doesn't appear to be a basic game engine, but rather a bolt-on physics and character animation module, Ala Havok. Buying one generally means that they have a game engine to attach it to, and have tried it out and liked it in-game. The rigid-body and ragdoll collision code on the last game I worked on didn't go in until about three months before the end of the project, as it wasn't integral to the gameplay. Very few FPS games have taken their physics model seriously as a gameplay element, and as such I'd (Id?) be surprised if DNF's gameplay had to be reworked for such a thing. If any other game licensed this engine today, I'd put them roughly 6 months from ship. Now with DNF, on the other hand, all bets are off. This won't be the first physics solution they have tried, and it may not be the last.
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