Bottles' Revenge Unlocked!
Lochlan writes "The Rare Witch Project has done it again, this time unlocking yet another "removed" feature within the Nintendo 64 game, Banjo-Tooie.
Bottles' Revenge, a feature which allows a second player to actively control enemies adds a whole new style of gameplay to the popular adventure game."
The Banjo Kazooie/Tooie series has a few other instances of where Rare decided to cancel the implementation of items and features but left them hidden in the game somewhere and accessible with Gameshark. Weaintcool.com has two articles about it.
How old are you by chance? You remember the whole bruhaha there was over the Game Genie for the original NES? :P
Karma: Chameleon (mostly due to the fact that you come and go).
I remember finding hidden messages in the Apple ][ games I played. It was relatively easy todo, because you could memory scan for $C000 or $C010 (IO address for the keyboard strobe) (i.e. Trivial to stash a memory scanner program at $0300 the memory area before the text page, because most cases would load their code at $0800.
Another cool thing was finding hidden messages using a sector editor. It was quite feasable to scan 40 tracks * 16 sectors.
Some of the hidden codes/messages I remember..
Mario Bros
- Instead of running the game, if you loaded it and took a look at the entry point, you saw a jump. If you "started" the game, 3 bytes later, you would get a text pages of message from The Fly about cracking it.
i.e.
BLOAD MARIOS BROS
CALL -151
803G
- Gumball
Press Ctrl-Z during the intermission to get hints about another Br0derbund game.
- Spare Change
Ctrl-z would bring up a secret control panel.
more can be found here Apple Game Secrets
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Original, Fun Palm games by the Lead Designer of Majesty!
http://www.arcanejourneys.com/