Slashdot Mirror


Bottles' Revenge Unlocked!

Lochlan writes "The Rare Witch Project has done it again, this time unlocking yet another "removed" feature within the Nintendo 64 game, Banjo-Tooie. Bottles' Revenge, a feature which allows a second player to actively control enemies adds a whole new style of gameplay to the popular adventure game."

4 of 17 comments (clear)

  1. Two thoughts. by Sheetrock · · Score: 2, Interesting
    I wonder how many "unfinished" features there are in released code. I've played more than a few games that had items or characters that could be unlocked with a Gameshark or similar that were leftovers, but besides the multiplayer code in GTA3 for the PC hadn't heard of anything this involved that was left in the code without being tapped.

    The second thought, of course, is about how ludicrous the concept is that hunting for or unlocking this sort of functionality would be considered illegal anywhere -- and wondering if the time is near when cheating devices like the Gameshark will be treated like flash carts are today.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Two thoughts. by numbski · · Score: 2, Informative

      How old are you by chance? You remember the whole bruhaha there was over the Game Genie for the original NES? :P

      --

      Karma: Chameleon (mostly due to the fact that you come and go).

  2. The N-Files : Banjo Kazooie by RotJ · · Score: 3, Informative

    The Banjo Kazooie/Tooie series has a few other instances of where Rare decided to cancel the implementation of items and features but left them hidden in the game somewhere and accessible with Gameshark. Weaintcool.com has two articles about it.

  3. Hidden Messages by UnknownSoldier · · Score: 2, Informative

    I remember finding hidden messages in the Apple ][ games I played. It was relatively easy todo, because you could memory scan for $C000 or $C010 (IO address for the keyboard strobe) (i.e. Trivial to stash a memory scanner program at $0300 the memory area before the text page, because most cases would load their code at $0800.

    Another cool thing was finding hidden messages using a sector editor. It was quite feasable to scan 40 tracks * 16 sectors.

    Some of the hidden codes/messages I remember..

    Mario Bros
    - Instead of running the game, if you loaded it and took a look at the entry point, you saw a jump. If you "started" the game, 3 bytes later, you would get a text pages of message from The Fly about cracking it.
    i.e.
    BLOAD MARIOS BROS
    CALL -151
    803G

    - Gumball
    Press Ctrl-Z during the intermission to get hints about another Br0derbund game.

    - Spare Change
    Ctrl-z would bring up a secret control panel.

    more can be found here Apple Game Secrets

    --
    Original, Fun Palm games by the Lead Designer of Majesty!
    http://www.arcanejourneys.com/