Sony to PSP Coders: Battery Life Your Problem
AssaultOnBattery writes "The fine folks over at GamesIndustry.biz are reporting that Sony has found a unique solution to the problem of battery life on the PSP - making their game developers solve it for them. According to the story, Sony is going to give devs a battery emulator which will tell them if their game is within acceptable power consumption limits."
i have to laugh at alot of Nintendo Fanboys, i really do, they're talking about how "innovative" the DS is, why? cuz its got duals screens and wireless? the DS is far from Innovative
1: the Dual Screens is a gimmick that, IMO, will become merely a neato thing, i'd rather have a single screen and have better games
2: wireless isn't exactly that new in the handheld world, hell, cell phones have been doing it for more than a decade, and PDAs have been doing it for a few years too. now that a gaming machine has it, all of a sudden its innovative? its not pushing technology forwards, its merely riding piggyback on an established technology.
3: cart gaming? since when was a Cartridge innovative, i've had them for my Atari 2600 for 20 years, at least sony its gutsy enough to try something like not using a cartidge.
4: nintendo and its unpaid promoters(ie. Fanboys) are so wrapped up in the idea that handhelds are only good for short games that they've forgotten that some people actaully want to play a long epic scale game from a portable, not just the entire line up of nintendo games that where released on the NES over a decade ago. sony has the balls to say "hey, lets really give a portable some juice so that it can really give the gamers something concrete to play with, lets squeeze so much high tech into a little device that you'll be wondering how we did it all"
pardon me for rambling a bit more here
Dual Screen - Gimmick
1.8GB DVD in a handheld - innovative
point: Sony
wireless portable - done before
wireless portable - done before
point: tie
stereo - still havn't reached the 60 have we?
7.1 3d audio in a handheld - innovative
point: sony
ARM9 and ARM7 chip - good, but...
MIPS R4000 32-Bit Core - innovative(for a portable
point: sony
more mario games - got any other charactors? or is the plumber the only one making you money
ports from PS2, and completely new 3D games with real content - innovative for Portables
point: sony
10 hour battery life - not innovative, but good
2-10 hour battery life depending on use and programmer skills - so far, the PSP's only shortcoming
point: DS
winner: Sony - 3/4
the DS's successful marketting iss just proof that the Nintendo Hype machine too big for its own good and is standing in the way of real innovation.
that all being said, i'm probably gonna buy both, but i'll wait for when the "real" innovation comes out fo the woodworking from the big N before i get a DS
one final question kinda off-topic, being that the PSP has usb 2.0 support, would it be possible for developers to program a way to make use of a memory stick to cache more data for shorter load times?(not requred of course). it seems to me that if you could, you'd be able to conserve battery life, while at the same time have good load times for people who have a spare Memory stick laying around.
BTW, i'm not gonna bother proof reading all that, just follow the directions in my sig
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks