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Sony to PSP Coders: Battery Life Your Problem

AssaultOnBattery writes "The fine folks over at GamesIndustry.biz are reporting that Sony has found a unique solution to the problem of battery life on the PSP - making their game developers solve it for them. According to the story, Sony is going to give devs a battery emulator which will tell them if their game is within acceptable power consumption limits."

24 of 144 comments (clear)

  1. The Buck Stops by the+darn · · Score: 5, Funny

    And for just $350, the problem can be yours!

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  2. Interesting... by I_Love_Pocky! · · Score: 5, Insightful

    I wonder if games will start being released with battery life predictions on the box.

  3. no disc streaming? by Apreche · · Score: 5, Insightful

    If you can't access the disc often, that means only one thing. You have to load all the info off the disc into ram beforehand. That means, LOAD TIMES. Want to whip out your PSP in class for a quick game before the teacher gets there? Sorry, gotta wait a minute for it to load. Oh shit, times up! Not good for the PSP. Which was already looking bad with its much higher price tag.

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    1. Re:no disc streaming? by gamgee5273 · · Score: 4, Interesting
      It was as though I heard thousands of "Resident Evil" doors scream out... and suddenly go silent.

      Let's be honest: Are we surprised? Load time has always been an issue for Sony machines. Even strong developers, like Rockstar, have had load issue times with the GTA games (though I understand San Andreas is supposed to have no load times, but I'll wait to see that for myself).

      I hate to say it, but Sony is dropping the ball on the PSP. It's a slick looking machine, I agree. The specs are great. For what its features are, I think $350 is an okay price.

      BUT, if the "portable" part of portable gaming means that I'm plugged in using a power adapter, then I'm not leaving my GBA SP for a PSP any time soon.

      Can't say I'm buying a DS, either, but this discussion is about the PSP.

    2. Re:no disc streaming? by drinkypoo · · Score: 3, Insightful

      The PSP's UMD has an 11 Mbps transfer rate and the unit has 32MB. It can't take more than about 30 seconds to fill main memory. However, there's no reason you can't load enough to begin doing something (for instance, showing the countdown in a racing game) and stream the rest of it until memory is filled. It will require some clever programming, but I don't want games made by stupid people anyway. I can't imagine that no one is doing this now, anyway.

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    3. Re:no disc streaming? by xenocide2 · · Score: 5, Interesting

      What about seek time? And how far will 32 MB carry you? Is it enough to store a 3d executable, 3d data, and your expectations for sound and music?

      Games aren't made by stupid people, but every second they have to spend addressing this issue is time they can't allocate to extra features like multiplayer or a faster subroutine for something like antialiasing. Nobody is doing this now because nobody is doing portable rotational media until just now.

      If you can't get more than 2 hours of movies out of it, then I have dismal hopes for the battery life from your average game maker. Just as not every game on the PS2 looks as great as Square's, there will be games that last longer than others.

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    4. Re:no disc streaming? by Doomstalk · · Score: 3, Informative

      There's also a lot less random access on an audio CD. You spin up the disc, and then just read the data in serial. With a data disc the information needed is more likely to be spread out across the whole disc, meaning more read head movement. Additionally, most data readers are higher speed than a CD player which means the disc is spun faster, eating more power in the process. If you want an example of this in action, find a CD player with an anti-skip buffer, and compare the battery life when the buffer is on and when it's off. Anti-skip tech works by spinning the disc a higher speed to read ahead, and copying the data read into a memory buffer. It demonstrates very nicely how much power a faster drive eats.

  4. Well to a certain extent this makes sense by antifoidulus · · Score: 5, Insightful

    The PSP is a very complex machine(with a motor for the cd reader), and thus battery life will vary greatly depending on what you are doing(versus say a gameboy were battery life is easier to determine in general rather than per game) You want to load a lot of textures? That is going to kill your battery life. You want to have a lot of music? Going to kill battery life. A game such as quake will obviously take more battery power than puyo puyo pop. Sony did itself and it's devs a favor by providing this little kit.

  5. Sigh... by Schezar · · Score: 4, Insightful

    This seems like the final nail in the coffin for the PSP. After all, what good is amazing, state-of-the-art hardware, if the developers avoid pushing it to its full potential for fear of draining the battery?

    Remember the Game Gear? It was lightyears ahead of the original Game Boy. Color, backlit screen, processing power... The bastard took 6 AA batteries and lasted about 4 hours. (There was a trick where you could add a 7th AA to the section of the power supply that handled the backlight and get about 7 hours out of it, but that was little-known and difficult) It sucked batteries like a hoover, while the less powerful Game Boy lasted forever with it's ugly little brown-scale screen ;^)

    Furthermore, what about load times? The PSP uses discs right? Power consumption concerns will put the kaibosh on streaming from the media, which means LOAD TIMES! That might be well and good on a console, but on a portable? These systems are supposed to be quick-on, quick-off, quick game before class or before the subway gets here.

    It won't quite be an N-gage, but the PSP will definitly be "Game Gear 2"

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    1. Re:Sigh... by FriedTurkey · · Score: 5, Funny

      How about the virtual boy.... 9 AA's, and the GOOD batteries only lasted ~1hour, at best.

      That was a saftey feature to prevent you from becoming blind.

  6. Icarus by clu76 · · Score: 4, Informative

    Sony is flying too high and it looks like they're about to get burnt. They're making all the same mistakes their predecessors have made in the hand held market. Battery life being one of the biggest ones.

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  7. hmm by NanoGator · · Score: 5, Insightful

    Well the Nintendo fan-boy in me would like to predict doom and gloom for Sony's PSP. However, I think I'm missing the point of why this article is as negative about it as it is. It's not like Sony can put an optical drive in this thing and magically make it work forever on batteries. If Sony's trying to say "look, don't piss off our customers" I say more power to them. (no pun intended.)

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    1. Re:hmm by Rallion · · Score: 4, Insightful

      First, I don't think you know what 'innovative' means. Optical media in a portable is not innovative. (In a gaming portable, maybe, but you say yourself that the purpose of the device has no bearing.) The audio options are not innovative, they're a waste. It's like putting a retractable corkscrew on the system. Neither is the arctitecture, of either system. Incidentally, the only innovative thing about these systems are the screens. You think dual screens are a gimmick, which may be true if you fail to consider that one is a touchscreen. And PSP's is simply massive enough and pretty enough to cross the innovation line, IMO, simply because it is treated as the system's main feature.

      My biggest complaint about your logic is that you say more mario games are not innovative. If that's necessarily true, than you could take your favorite game, insert some classic character, and it's no longer any good. Not innovative, either, if it even was in the first place. Mario 64 was quite innovative at the time, and had enough of an influence that it can even be hard to remember that these days. Even the more recent installments, Sunshine and Luigi's Mansion, were really quite innovative, though I'm not personally a fan of Mansion. Also, look at the Super Smash Bros. games. Not a single new character in either of them, but to this day, they're still the only two games of the kind.

      Also, I don't really see the games on PSP looking to be all new. The most hyped one is the Gran Turismo game, which is something I've certainly seen before. Guess it must not be any good then, huh?

      At the same time that this is my biggest complaint with your logic, it is also the single most important point. The games are what matter!

  8. Geez ... by SuperRob · · Score: 3, Insightful

    If Sony is going to put the battery life problem off on Developers, then I think that having a battery life rating on the box, as accurate as possible, should be a requirement on each game. Maybe gamers only buying games that will give them a decent play experience will convince Sony that battery life is a HARDWARE problem, not a SOFTWARE problem.

    This is why no one has wanted to use an optical disc in a handheld until now. Funny how much a simple spindle can drain a battery.

  9. Painfully Obvious... by polyp2000 · · Score: 3, Insightful

    There are a couple of posters who have said this is a silly idea or its should be up to Sony to ensure enough battery life is available for its gear.

    Well I think that you havent really got the gist of what Sony are saying. Sony can make the battery for the PSP as good as is possible (within the confines of cost and technology) for the PSP but if the thing is running say "Tetris" is going to use a hell of a lot less power than if it is running "Doom III". This thing aint a gameboy its basically a PS2 running off a lithium battery-powering a pretty damn big screen and some pretty powerful hardware.... just how long do you expect the battery to last on this thing?

    Encouraging game developers to be careful about use of processing power and other parts of the hardware (eg optical drive motors/screen's/speakers) etc. Makes sense!

    The more powerful these handhelds/portables get the more conservative use of hardware and resources is going to be an issue.

    EG: imaging a game that streams shed loads of fmv off the optical drive... maybe there is a better way of acheiving this than having that drive constantly spinning. Howabout the use of audio etc ? having it constantly playing through the game? even on the title screens etc. There are lots and lots of legitimate reasons for Sony to encourage efficient use of hardware- I applaud them for that. It is Sony's job to ensure that the games that come out for the PSP are every bit as well engineered as the console itself. Cut them some slack 'cus they are only doing what is neccesary...

    Nick

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    1. Re:Painfully Obvious... by unts · · Score: 3, Insightful

      "Well I think that you havent really got the gist of what Sony are saying. Sony can make the battery for the PSP as good as is possible (within the confines of cost and technology) for the PSP but if the thing is running say "Tetris" is going to use a hell of a lot less power than if it is running "Doom III". This thing aint a gameboy its basically a PS2 running off a lithium battery-powering a pretty damn big screen and some pretty powerful hardware.... just how long do you expect the battery to last on this thing?"

      I'd expect Sony to realise that putting moving parts (spindle/lens) into a handheld is going to cripple battery life and result in a system that will only play mediocre games if you want a decent battery life. The point is it's *too much* like a PS2 running off batteries... it seems more like a bodge than an innovation.

    2. Re:Painfully Obvious... by Doomstalk · · Score: 4, Interesting

      So basically what you're saying is "I applaud you Sony for putting an optical drive into your handheld, and then mandating that developers can't take advantage of it." What are you going to do with all the rich content you've stuck onto the UMD when usage of it is rationed out? Like you said, FMV is a big no-no because it's likely to suck a lot of battery. High quality music too. In fact, high resolution textures and models will probably be a problem too, since you can't stick a lot of them in RAM at once. They'll want to keep drive usage to an absolute minimum, so the game's code, textures, models, music, and levels will probably all have to be loaded into memory. That means whatever you're going to do has to fit into 32 MB of RAM. And if that's the case, why bother having a massive storage format at all?

  10. Re:Horrible answer... by AltaMannen · · Score: 3, Interesting

    I don't see why optimizing for battery power performance would be much different than optimizing for cpu power performance. If you display a pause screen there really is no need to re-render the game scene every frame for example, or don't use the graphics system heavily while accessing the drive. The DS probably has a predetermined maximum power usage by using components that never drains the battery more than a guideline would specify while the PSP gives that responsibility to the developer.

  11. Wrong by jbellis · · Score: 3, Insightful

    I remember Sonic on the Game Gear in particular was wayyyyyy ahead of anything the GB or GBC could do, and not just palette-wise.

  12. There is no choice on the developer's end by Anonymous Coward · · Score: 3, Informative

    If I'm a PSP developer, do I try to make my game as pretty as possible by streaming media from the disk and suck the power, or make a less good looking but more power consumption friendly game? There is no choice - you have to make the best looking game you can and forget the long term effects on the consumer and platform. This is the same reason why big corporations don't naturally do environmently friendly things - the end customer doesn't care, even if the whole planet goes to pot.

  13. Re:Horrible answer... by DarkZero · · Score: 4, Insightful

    To me, it seems like a horrible answer to a (what should be) simple problem. Developers should be concerned with making a good game, not how much battery life their game will have. I'm sure this will eliminate or seriously affect entire genres. When building a portable, you would think that one of the first things you would focus on is battery life. Most companies hold off on releasing a product until it gets acceptable battery life.

    I think you're misunderstanding the issue, here. The problem isn't that the hardware takes up a lot of power. The problem is that with an optical drive, the software developers have control over how much power their game takes up, not the hardware developer. One software developer can create a very efficiently coded game that very rarely spins the optical drive, while another could create a very inefficient, poorly coded game that spins the optical drive almost constantly. So whereas one game from one company could drain the battery in ten, another game from another company could drain it in just six.

    And the worst part is that when Spongebob Squarepants: The Jackass Licensed Game Developer's Adventure drains the battery in six hours, no one will care that other, more professional developers like Capcom and Square are getting four more hours of battery life out of their games, or that the problem is obviously the Jackass Licensed Game Developer's fault. They'll just blame Sony, because they've never had an optical drive in a handheld before and will assume that any power inefficiency is the hardware developer's fault, just like it was with Sega and the Game Gear.

  14. What's a handheld for, then? by KDR_11k · · Score: 5, Insightful

    That would be a desaster. Handhelds see much usage during short wait times, wait for the bus, wait until your train arrives, wait in line, etc. If the shortest you could play the PSP for would be, say, 30 minutes, you could only use the system during very long breaks (like lunch break). Those rarely occur naturally and you'd be limited to long trips and time you take yourself for the PSP. Most of that allocated time is in your free time, anyway and most likely those parts of your free time you'd spend with gaming are spent at home. And at home there's no need for a handheld. And even less need for a proprietary movie format that only plays on the miniature screen.

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  15. Re:your sense of humor... by SetupWeasel · · Score: 3, Funny

    indeed!

    We all know that it $349.99 anyway. $350 is a dirty, dirty LIE!

  16. Lets look at the core battery problem by Kamalot · · Score: 4, Interesting
    The ONLY reason battery life is a concern is because Sony based the system around discs.

    Had Sony decided to build the system around their Memory Stick line, they could have had a system that was MUCH smaller and had a MUCH longer battery life.

    Instead, someone got the bright idea to base it around discs. Why? Do you NEED a Disc to make a game system? Their current proposal of loading the game into the system memory says, "No". In fact, the disc based system introduces a whole host of problems such as: poor battery life, load times, moving parts to break, exposure of dirt to the laser / moving parts, etc.

    Why make a such a poor design decision?

    The ONLY reason Sony has decided to base the system around discs is so they can sell you movies.

    This money-grubbing decision has introduced fundamental design problems into what otherwise could have been a great game system. Instead, it comprimises some core functions in return for making Sony more money by adding additional, potential revenue streams to the device.