The Invisible Train
Digital_Quartz writes "Students at the Vienna University of Technology have come up with an augmented reality game in which players control virtual trains on a real wooden track. Players can adjust railway switches, and must prevent the trains from colliding. The catch is, of course, that the trains don't exist; they are viewed and controlled using networked PDAs with cameras. The system is based on the custom Studierstube framework for creating augmented reality applications for handhelds."
But how are they going to train people to use this? Oh wait...
If they didn't have then virtual trains, they wouldn't have gotten the idea for the big trains!
If they didn't have the virtual trains, they wouldn't have gotten the idea for the big trains!
Anyone notice that the right-most switches in this image are not synchronized between the two PDAs? Oops. Maybe I'm being picky...but if you're going to kludge a photo-op, get it right! :)
This was on display in the "Emerging Technologies" display at Siggraph in August 2004 in Los Angeles. The display was quite popular, though I did not try it. But a lot of people should have more to say about it than I have seen here so far...
Looks like Brio tracks, I did not know
they still made those.
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