64-Bit Gaming Oversold to Consumers
Ryan Shrout writes "Recently AMD and Atari have both been promoting the game "Shadow Ops: Red Mercury" as the first 64-bit game to hit retail shelves. Even without an operating system ready for it, both companies want us to believe that the 64-bit version of the game adds a large amount of detail and visual quality that the 32-bit version just can't handle. PC Perspective decided to go buy the game and test those claims."
gamers will notice larger and more detailed areas to explore, breakthrough artificial intelligence (AI), and never-before-seen textures that compel players to gawk in amazement."
Please folks, do not GAWK in amazement.
1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
Actually it wasn't, and I have a seven-year-old Sun machine right next to me to prove it.
Apple can't even claim to be the first company that was selling low-cost 64 bit desktops as many people claim, because Sun started selling sub-$1000 64-bit desktops way back in 2001!
I love Apple, but when it comes to marketing, the company is 60% bullshit, 40% hype, and utterly incapable of telling the truth: that they rarely do anything original, that their systems are far slower than x86 machines, and that their products really serve little purpose for people outside the music and visual arts fields.