FFXI Problems Fixed / Looking to Future
An Anonymous Reader alerted us to the fact that the FFXI connectivity issue reported earlier has been resolved. They finally acknowledged the issue and changed the ports used to collect and send data. Meanwhile, with the recent introduction of the game into Europe and the release of a new expansion, gamesindustry.biz sat down for an interview with FFXI producer Hiromichi Tanaka.
And this is what I like. When companies admit to having a problem and working towards a solution that benefits thier customers. Too bad we do not see this as often as we should.
The Galatic Freedom Force marches on! Defend!
what the heck? somone kidnap the soe ceo?
Unheard of for them to actually support their product and admit anything.
So they acknowledge and fix this but do you still have to buy a new box set if you want to play again after leaving your account inactive for 3 or more months?
It seems kind of dumb to me that they had to change the ports being used just because some ass-backwards isp was blocking them.
It was infact a issue with a bad router between the two which was why some people could get on, and why they couldnt find the problem.
get the facts before you post something
"Slashdot, where telling the truth is overrated but lying is insightful."
there's almost 500k NA players (500K JP players) and if you ask them, i think connectivity would not register as a problem at all, except for a few people using one specific ISP
there's almost 500k NA players (there's 500k JP players) and no one i know (having played for a year) has a problem with the connectivity. that only affected a few people using one isp.
/. community was gonna discuss FFXI, the minor problem about the ports should be put in the context of all the other stuff ppl are complaining about every day. personally i still like the game a lot :) (75bard, 60summoner, 40white mage, etc)
the MAIN problem that any serious NA FFXI player will tell you about is the latency problem. most of the endgame is camping for 3 hours in a room mashing a macro button as fast as you can (or using a bot *cough*) to win a "claim" on a monster by being the first to attack it. whoever claims it first gets the loot it drops (some monsters drop stuff worth millions of gil, real-world US$ value up to $1000 for something like nidhogg, serket, or king behemoth).
the problem is that all 30 servers (and apparently the 2 new servers they are adding tomorrow) are all in japan. this means the JP players have roughly 1/10 to 1/2 full second to claim a monster before the NA players. often for NA players it spawns with a purple name (meaning it's already claimed - unclaimed monsters have a yellow name). on my server, midgardsormr, the #1 NA guild (or "linkshell") has basically quit the game over this issue.
2nd to that there are balance problems (compare galka to taru, bastok to windurst, dragoon to whm), endgame content problems (zilart missions are about it), and economy problems (chinese players playing as employment, farming the same important items 24/7 non-stop and manipulating the economy).
personally i live with the problems and they don't affect me as much as other players but i thought if the
They are still having trouble with connectivity to this day. And are introducing two new servers to cut down on the lag. I was disconnected along with almost the whole server while doing BCNM 40 Giddeus and they wouldn't refund my items. -_-