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Interview With Team Behind Planescape Vengeance

Humby writes "The BG2 Add-on CZ site has posted an interview with a member of the team behind the Planescape: Vengeance conversion for the Planescape: Torment Role-Playing Game. This is going to be an all new Planescapes game made using the original."

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  1. Nice! by SmallFurryCreature · · Score: 3, Interesting
    Planescape Torment remains to me one the finest RPG's I ever played and one of the best computer games around. Sadly I am one of the few who bought it when it came out and there is little chance of an official sequel. It is still popular on bittorrent sites but of course that is only extra proof to game studios that there is no money in a sequel.

    However I am a bit worried about them using the PT engine to create their addon. PT did have a problem and that was the engine. It had a rather limited resolution and it does hurt. Yes the game was very very nice but nowadays we expect better pictures.

    Good luck to them although I do have my doubts, any team that can lose so much work due to a simple HD failure might not have what it takes to truly make an RPG. An RPG is not like a Quake map or even a total conversion. It needs story telling but also needs various threads of stories to work together. Can someone who can't make a succesfull backup strategie really be counted on making a social RPG (lots of decisions affecting lots of things) work?

    I hope so but won't get my hopes up.

    I am also kinda puzzled why they are not using a more modern engine. To me Planescape was the story and the fact you could talk your way out of most scraps coupled with the detailed NPC's who were more then just an extra set of weapons on legs. The art was far less important since it was so low res anyway, couldn't they be done in the Neverwinter engine?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

  2. I'd really like to be excited about this by drinkypoo · · Score: 3, Interesting

    But what we have is someone talking about a game that might have been if the team wasn't too incompetent to make sure they had backups, and a manga-esque pencil sketch of a character with big eyes. There's a lot of commentary about what might be, but right now they have essentially nothing. I'd be happy to see a demo when they have one, but until then I have a hard time getting excited about some speculation.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"