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System Shock 2 Retrospect...and Possible Followup?

Starsmore writes: "Gamespot has a retrospective on the 1999 cult classic System Shock 2, which normally isn't that big of a deal on it's own, although it's a nice read for those interested in some of the stories behind the production of System Shock 2. The biggest draw is that tucked at the end of the article (and shown below for those that don't want to RTFA), is this: 'But why even look back at System Shock 2 at this point? Because Irrational has been, and it plans to make a related announcement this Friday (tomorrow). The studio has decided that it wishes to further what it started in System Shock 2--to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players. You'll see what we mean tomorrow. Be sure to come back then.' " Could this possibly mean a sequel to the System Shock franchise? Update: 10/09 22:30 EDT by C : As many of you suspected, Irrational is in the process of developing BioShock , a "spiritual successor" to the System Shock games. Here's hoping they can distill much of what made games like System Shock and Thief so successful, yet succeed at their aim of building a game with truly emergent gameplay.

8 of 257 comments (clear)

  1. Agreed, should be more open-ended games by Ghostgate · · Score: 5, Insightful

    to work on games that promote "emergent" gameplay--open-ended exploration that offers many choices and combinations of options to players

    There's a few out there if you look hard enough (Morrowind, for example), but most single player games just aren't very deep these days. Of course, to make a really open-ended game requires a LOT more testing, driving up the budget and especially the time to develop the game - and modern games already take a long time to develop. Most developers feel the extra effort isn't worth it in most cases, unfortunately.

  2. Oh, this would be great. by kerrle · · Score: 3, Insightful

    System Shock, along with the Thief series and the first Deus Ex, is pretty much one of my favorite games ever. There was just something amazing about the atmosphere, but even more, slowly piecing the plot together from the emails of now dead crewmembers was just amazing. There's a reason Doom III pretty much lifted it intact; it worked great in SS2.

  3. Please not DX:IW by gmhowell · · Score: 4, Insightful

    If they decide to XBox it to the extreme like Deus Ex: Invisible War, count me out. Please let it be quality.

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    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  4. Best single player game in existence... by PepsiProgrammer · · Score: 4, Insightful

    Is still Deus Ex (The original, the sequel blows )

    Emergent gameplay: Check
    Open Ended Exploration: Check
    Many combinations of options: Check
    Good plot (Espescially considering current world trends): Check

    All it needs now is a graphics/ai overhaul and it will be perfect (Someone want to start a doom3 total conversion?)

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    "The United States has no right, no desire, and no intention to impose our form of government on anyone else." - Bush 05
    1. Re:Best single player game in existence... by Blublu · · Score: 5, Insightful

      I can't see why people hate Deus Ex 2 so much. Sure, it wasn't an exact copy of Deus Ex 1, but it was still a good game despite the fact that it was suffering from mild console syndrome. Oh well.

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    2. Re:Best single player game in existence... by Dimensio · · Score: 4, Insightful

      Someone already mentioned the terrible inventory system and HUD, and it should also be noted that the concurrent X-box development of the game led to the PC version having abysmally small levels (meaning lots of irritating long load waits) in spite of the fact that the devs had previously stated that the PC version would have larger maps with fewer load points, and the game has very low-res, ugly textures. While fans created a third-party add-on with much improved texturing, such a thing should not have required third-party intervention and there is no solution to the tiny map size.

      Not to mention that the main character is bland (possibly partially a result of them designing the story around the main character being either male or female), the story is flat without depth in the characters, there's only one real twist to the story and it's not exactly that shocking, the "universal ammunition" system is garbage, character development was heavily dumbed down from the first game (in the first game, you had to carefully choose your development choices to optimize according to your play type, and you could never fully max out every stat. In DX:IW, you could max out every stat before the middle of the game, and if you didn't like your choices you could easily swap no less than three of them out and re-max them), character models look hideous and the overall interface was too far streamlined down to accomidate the X-Box, destroying much of what made Deus Ex fun in the first place.

  5. Could it? by Hanno · · Score: 4, Insightful

    Could this possibly mean a sequel to the System Shock franchise?

    Could this possibly be another example of Slashdot's new habit of trolling for comments by adding rethorical questions?

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  6. Re:I sure hope there's another... by Lisandro · · Score: 4, Insightful

    Oh yes. Yes. Absolutely, yes. Completely.

    I didn't play SS2 when it first come out. I tried the original SS looking for a Doom-clone and it didn't satisfy me, so i never bothered to look into the sequel. Besides it didn't ran that well on my computer back then.
    Years later, with much better hardware i stumbled into a site that praised SS2 from top to bottom as the most underrated game ever. For some reason it stuck on me, and some days later i had a discussion with a friend who unconditionally loves the game, so i decided to give it a shot. When i found it on a bargain bin it went home with me.

    A week later, i was so hooked my studies suffered. The game is, to this day, still the most atmospheric game i've played, and it sucked me in completely. It's tensefull, and creepy, and the "damn-that-made-me-jump-off-my-seat" moments just keep coming one after another (damn monkeys!). Doom 3 captured much of that atmosphere - and borrowed quite a lot from SS2, in fact; but the game itself wasn't anyware as good. Doom 3 is a shooter with a few jumpy moments, SS2 it's a suspense horror movie translated to the PC.

    I enjoyed it inmensly. Graphics are dated, (through functional) but the gameplay are story are excellent and the sound, even by today standarts, is top notch - so much, playing it with headphones it's a must. By all means, if you're reading this and haven't tried it, do so.

    Anyway, SS2, through it didn't sell well back when released it's to this day one of the most cherished games of all time. Unless they manage to fuck it up completely, System Shock 3 would sell like hot bread. I know i'm not the only one that would buy it in a heartbeat. Damn, i would even buy the original SS2 if they ported it to the Doom 3 engine. Twice.