Molyneux Apology Explained
Thanks to the BBC for a follow-up to an earlier story. Following Peter Molyneux's apology to the Fable community last week, the BBC spoke with the game designer about his decision. "[I] owed a duty to fans to explain why some features did not make it into the finished product."
...he should apologize for what was left in. I mean, the controls were dreadful. Autotargeting friendlies -- wtf? And running felt more like skating in NHL2004. Not to mention the horrible graphical bugs -- polygons popping, shadows flaking, and the eyecandy constantly gets in the way of the camera.
Loading times, severe!
Maps, miniscule!
Missions, Bland!
Role Playing, Diablo II did better!
It's only saving grace were some halfway funny moments. Still not worth the $50 I spent on it.