Missing the 'Whole' Point in Game Development
An Anonymous Reader wrote to tell us about Walter Kim of the Ludonauts. He has an interesting argument about game design: "many videogame developers, particularly the Western ones, approach their craft with far too much of a hard-headed pragmatism, a nuts and bolts mentality about development that has, consciously or unconsciously, extended itself to design. What you end up with are a bunch of games that, while they may exhibit a great deal of cleverness on the level of individual level design, are stitched together with about as much finesse as duct tape."
"I think the real indicator will be when somebody confesses that they cried at level 17,"
Daikatana made my cry at level 1.
Still, the guys have a point: video games are not engaging enough.