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Missing the 'Whole' Point in Game Development

An Anonymous Reader wrote to tell us about Walter Kim of the Ludonauts. He has an interesting argument about game design: "many videogame developers, particularly the Western ones, approach their craft with far too much of a hard-headed pragmatism, a nuts and bolts mentality about development that has, consciously or unconsciously, extended itself to design. What you end up with are a bunch of games that, while they may exhibit a great deal of cleverness on the level of individual level design, are stitched together with about as much finesse as duct tape."

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  1. already made me cry by jeif1k · · Score: 3, Funny

    "I think the real indicator will be when somebody confesses that they cried at level 17,"

    Daikatana made my cry at level 1.

    Still, the guys have a point: video games are not engaging enough.