Scientists Define Murphy's Law
Jesrad writes "A mathematician, a psychologist and an economist commissioned by British Gas have finally put into mathematical terms what we all knew: that things don't just go wrong, they do so at the most annoying moment.The formula, ((U+C+I) x (10-S))/20 x A x 1/(1-sin(F/10)), indicates that to beat Murphy's Law (a.k.a. Sod's Law) you need to change one of the parameter: U for urgency, C for complexity, I for importance, S for skill, F for frequency and A for aggravation. Or in the researchers' own words: "If you haven't got the skill to do something important, leave it alone. If something is urgent or complex, find a simple way to do it. If something going wrong will particularly aggravate you, make certain you know how to do it." Don't you like it when maths back up common sense ?"
Urgency and aggravation are measured on their own relative scale, as percentages of unity (0.0->1.0). Urgency is asymptotic to the deadline, and aggravation is a combinatoric of other factors, possibly even keyed to the multidimensional gravity vector of the iotas of info. Schneidics postulates that just as space = gravity = matter = energy, so does energy = info. We're all describing schneidodynamics, detailing mechanisms that can be engineered into applications. Current mathematical tools are mostly targeting applications in grant engineering.
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make install -not war
It is a joke people. No need to question who did it or what school they went to or discuss the merits of trying to explain the nature of probability in a formula.
A FUCKING JOKE. If you need it simpler it is like the old "You can have it fast, good or cheap. Pick two" but with more braces.
Seriously read the comments. A lot just don't seem to get it at all. Those few who did. Thank god. All hope is not lost. To those who didn't go I recommend suicide. Make the world a happier place.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.