Warhammer Online Resurrection?
Thanks to TerraNova for the heads up about the possible resurrection of Warhammer Online. The game was cancelled back in June, after several years of work on the project and rumors that it was close to completion. GamesIndustry.biz has the story as well: "Cancelled massively multiplayer title Warhammer Online is back in development, according to comments attributed to Karl Jeffery, CEO of developer Climax, and could be released in around 18 months time."
I wonder if this is a reaction to the success that the Warhammer 40K game, Dawn of War, is seeing. If so, I still think a Warhammer Fantasy Battle RTS would be more appropriate than a MMOG.
ASIDE: As much as I love Blizzard's Warcraft and Starcraft, I've always felt that they are highly derivative of the WH tabletop games. The addition of hero character to WC3 only increases this similarity. Although we should all thank Blizzard for beating Games Workshop to the punch in delivering a video game in the spirit of fantasy and sci-fi warfare, and hammering out and perfecting modes of RTS interaction, I hope that the youngin's out there appreciate the origins of the genre. Warhammer* computer games are no johnny-come-latelies - they are the games that should have come out before *craft, but for the lack of vision on the part of GW to expand out of their book & miniatures driven buisness model. Praise to the old Blizzard for having the vision to take the spirit of Warhammer and project it though Westwood's Dune 2.
I find this unlikely with David Nicholson being made MD recently at Climax Nottingham.
Mr Nicholson was brought onboard at Rage Games Sheffield to handle the closure of the studio (which seems to be his role in the industry), and has also been part of management during a number of studio closures, including Inforgrammes/Atari/Gremlin and Yeti-Studios
It certainly seems like a bad omen for the Nottingham studio where Warhammer Online is being developed, but perhaps there's a chance they'll move production to another studio?
They should just sell the MMO code and work on a smaller scale Warhammer FPS instead. It'd be far easier and no doubt reach a much larger audience that way.
The other feature I'd really like to have is the ability to customize my minis down to the smallest detail. Perhaps this might even require a seperate army painting program that lets you get in there with a tiny brush to get things as detailed as you would have them in real life.
I mean, I like dawn of wars color scheme editor, but for anybody who's ever painstakingly painted in the eyes on every one of their models, it was seriously lacking in the detail department.
I'd also like the game to use pre-assembled armies. None of this building crap. You decide with someone you play online how many points the game will be and build your army accordingly.
Buy Steampunk Clothing Online!
We want the C'Tan and their soulless buddies!
More to the point... I think they could make it be true to spirit of the games, and still have a role-playing element to it. Start off with a 200 or 300 point army and a basic lord. As you played PVP battles or completes PVC quests, your army gets bigger and your lord gets more powerful.
My problem with the RTS genre is the "S" part - collecting resources at the scene of the battle only always seemed a bit unrealistic to me. Dune 2 was probably the only game in which that made a lot of sense, and that was because of the world.
Have you been touched by his noodly appendage?
If this MMORPG fails to capture the brutality of the WH universe then it'll be a definite pass for me. I'm hoping for an MMORPG with actual evidence of combat, unlike much of what's on the market today.
I know it seems shallow, but this is really a defining characteristic of the WH universe, and to not include it merely to maintain a T rating or whatever would be a travesty, IMHO...
I'll admit right off the bat that I'm a hopeless GW fanboy so I have a biased opinion. I was very disappointed when I heard that this title was cancelled. From all the things I had seen online and at various Games Day presentations it had a ton of features unique in the fantasy MMORPG genre which would have given it good differentiation from the rest of the masses. On the other hand I wasn't too surprised at its demise either. The prospect of going toe to toe with both WoW and EQ2 at the same time must have been really frightening to the money-men.
If this rumour is true then there's a good chance that it's because of the success of Dawn of War. Even though Warhammer is a pretty main-stream geek activity there are still millions of hard-core gamers who have never even heard of the franchise. With the increased exposure of PC gamers to GW's IP generated by the success of DoW maybe Nottingham feels that there there will be enough brand recognition at launch to allow the game to compete against the other players in the marketplace.
They may also be hoping that by not having to compete directly with the Huge Two at launch they will be able to survive the inevitable shake-downs that occur after release. The flip side is that they will be launching against two established and less buggy competitors.
The point is probably moot though as this is likely just some crazy fanboy rumour with no real substance at all...it would be too good if it were true.
-Pinkoir