Seven Games of Highly Effective People
edwilli writes "There is an interesting piece on the Windows XP site entitled The Seven Games of Highly Effective People. It's a look at how games can improve your living and social skills, while still not allowing you to have a life.
" While the piece itself is pretty fluffy, he links to Got Game?, a book about how gamers are shaping business. For more on this, check out Social Effects of Electronic Interactive Games, and this page of research papers compiled by The ESA.
I think the paper misses the time-sink factor. Yes, Rise of Nations can hone skills, but when you play it until 3am and miss your 8am meeting because of it, that's not terribly effective.
Similarly, I think Tetris is responsible for more lost productivity than any other single cause.
I'm dubious about touting our game-playing as a plus while applying for jobs, for similar reasons.
It's a fine line between proving and honing skills, and 'wasting' time using those skills instead of earning almighty dollars. How do you get good at a game without spending lots of otherwise productive time?
Only so far you can 'hone the saw', to steal from Covey.
A.
Hmmm, posting here doesn't really qualify as a "highly effective" habit, though. Back to work...
What I'm listening to now on Pandora...
I'd load the list with real time strategy titles, and toss in a few turn-based, with *maybe* a couple of other genres to round it out. (Say maybe a FPS and a RPG.)
What would you put on your list?