Can't Draw? You Need The Inkulator 9000.
NTK was kind enough to point out the Inkulator 9000, software to render pen-and-ink style drawings from 3D meshes. NTK also points to a number of other handy tools and papers.
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Sure.
*(Google cache)
On the other hand, this is free and open source, and looks very promising.
In soviet russia, You ask not what country do for you, but what you do for country!
Oh wait...
This means you can "draw" your character once in a 3D program and then produce a million drawings by simply posing its skeleton in different positions or moving the camera to arbitrary angles. Especially interesting is the ability to produce unlimited in-between frames with simple 3D interpolation of object positions instead of expensive, laborious hand drawing.
main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
3D studio max, rhino 3-D (with flamingo) and Maya can do that right in the render. We already have this technology
Neil is that you? Yeah yeah, it's me... Neil...
Did you see these: talking man walking man
Those look pretty incredible to me as far as animations go and other then a few minor things too perfect to be hand drawn, I'd be hard pressed to distinguish it from a hand drawn animation.
Regards,
Steve
Maya, Lightwave, Animation:Master, and the list goes on.
You may be trying to say that polygonal meshes are too rigid, but there are many other kinds of 3D geometry--parametric surfaces, for example--and most modelling software supports many alternatives.
Maybe it's only the tools that are to blame (only this one time, hehe). Might something like Teddy http://www-ui.is.s.u-tokyo.ac.jp/~takeo/teddy/tedd y.htm be better suited to you? You only have to draw the outline, and the shapes are assumed to be round; You can then cut them as you want.
l lery%20top.html) had a module reminiscent of Teddy in one of its newer versions. Of course, Shade seems to be impossible to find outside Planet Japan, so i'm not sure how much that helps, apart from letting you know that there are alternatives...
I've heard Shade (a popular modeller in Japan; Gunnm's author uses it http://jajatom.moo.jp/E-top/Egunnm/3DCG01/cg%20ga
Try Corewar @ www.koth.org - rec.games.corewar
inkulator looks like enculador, that is a person (usually a man) who places something (usually something residing between his legs) into some very dark output opening all humans have and that you can see very clearly in a much known webpage that starts with go and finishes with atse ;)
Having said that, I must remark I have to be very sleepy, because I had not noticed this similarity until it has been noted.
Watch Chasing Amy.
It is pronounced too much like Enculator 9000...
which litteraly means Buttf*cker in french!
Have a look at SketchUp. It's more intended for technical drawing than artistic, but it does have pretty intuitive interface.
same in italian.
at first I thought it was a sort of prank...
"Hmm..i'm missing the joke. What's a tracer?"
As others have mentioned, it's a reference to Chasing Amy. The basic gist of it is there is a comic book artist in the movie. Somebody else did the drawings, and he went over it in ink. Nobody, however, was impressed by this because they thought inking was just tracing. The artist in question found this quite offensive.
Sadly, as an artist, I sympathize with him. Inking is an art-form just like drawing. It's not something anybody can run out and do. Nor, for that matter, is it all that easy for a computer to do. Many have tried to make 3D renderings look hand drawn, and it is quite challenging.
Gotta say, though, I like the results on the website.
"Derp de derp."
Southpark is done using 3D animation ever since the second season I think and still looks remarkably 2d ...
~ LSH
"Those who do not want to imitate anything, produce nothing." -- Salvador Dali
There's also an open-source version: OpenTeddy.
I just wish OpenTeddy and this inkulator thing would somehow work right out of Blender...