Everquest 2 NDA Lifted
According to the Everquest 2 Player Site, the NDA has been lifted on the upcoming Massively Multiplayer Game. If you've been looking forward to detailed information on the game, EQ2 Vault has a special feature on available in-game information. Tobold, of Grimwell Online, has commentary both on game mechanics and on his personal opinion.
For someone who has played MMORPGs before, but not Everquest - will EQ2 be pretty much impossible for anyone who hasn't spent the last six years playing? Or will ir be pretty even keeled for all who want to get into it?
And second, is there any new gameplay involved or is it the exactly same "make character, buy stuff, kill stuff, buy bigger stuff, kill bigger stuff, buy even bigger stuff, kill even bigger stuff" game like every other piece of crap MMORPG out there? (like Shadowbane, Anarchy Online, etc, etc, etc).
It sounds, although there wasn't enough detail for me to confirm this 100%, that the "housing" will be like the "housing" in Final Fantasy XI: you get a room in some amorphous "residential area" all to your own, that no one else can ever enter.
So there are no "player-built" cities, just some zone that instead of taking you to another area instead takes you to your "house." It sounds like it's exactly like Final Fantasy XI's "Mog-House," in that you can do things like check your mail for items people have sent you, place and arrange furniture, and store items from your inventory into a safe.
I'd love to see an MMORPG that allowed players to tame wilderness areas and build towns - it sounds intriguing. I don't know if computers and network connections have yet come to the point where they can do that, though. Modem connections probably make that infeasible for the near future.
You are in a maze of twisty little relative jumps, all alike.