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Everquest 2 NDA Lifted

According to the Everquest 2 Player Site, the NDA has been lifted on the upcoming Massively Multiplayer Game. If you've been looking forward to detailed information on the game, EQ2 Vault has a special feature on available in-game information. Tobold, of Grimwell Online, has commentary both on game mechanics and on his personal opinion.

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  1. Re:Best EQ feature was discontinued a long time ag by jayveekay · · Score: 0, Troll
    It was hilarious and very creative.

    Such accolades for something so trivial just demonstrates how pathetic MMORPG gameplay is.

    Here is the synopsis of the life of an NPC in a MMORPG: 1. Spawn. 2. Wait around (minutes, hours, days) for some PC to show up. 3. PC assesses whether the risk/reward of killing you is acceptable, if not worthwhile then goto 2. 4. PC attacks and kills you and takes your stuff.

    NPCs in MMORPGs are not substantially different from the dots in PacMan mazes from 20 years ago. The game creates lots of them, and you eat them up to get to the next level. I guess now the dots are 3D, wowzers.

    There are 2 attributes of today's MMORPGs that keep people playing them: player interaction (e.g. chat) and acquisition of xp/loot to unlock content. The implementation of "Project M" allowed you to play an NPC with: 1. NO CHAT and 2. NO ACQUISITION OF XP/LOOT. So the gameplay is even lamer than regular MMORPG play. Are you really suggesting that this was some sort of breakthrough?