Game Tunnel Client Links Xbox, PS2, and GC Games
SuperStar writes "XLink Kai, the only global gaming network that allows you to tunnel all link-compatible games for Xbox, PS2 and Gamecube, launched their new client. As almost all 'Online-enabled' games also allow 'link/network play', this makes Kai a free and legal alternative for Microsoft's Xbox LIVE and Sony's online PS2 service.
Using psSDK (instead of WinPCAP) and a new MAC caching subsystem allows them to become the fastest frame tunnel available. They not only offer a win32 binary, but also one for Mac OS X and Linux. A hands on of this release is available."
How long till sony nintendo and microsoft collectively call upon the DMCA? (and hopefully get the DMCA struck down in the process)
I think Slashdot is a great source of information, but sometimes the editors forget that we're not all IT professionals.
I have no idea what psSDKs, WinPCAPs, caching subsystems or frame tunnels are. If I don't know that stuff despite being a regular computer/internet user and gamer, it's pretty much a guarantee that others don't know what you're talking about either.
Please make some sort of attempt to put this in language most of us can understand.
I hear you about Halo's pain over tunnel systems. Using Xbox Connect, or Xbox Tunnel (GameSpy), or whatever doesn't make a difference - the game seems tuned for LAN levels of latency and throughput.
;)
A new tunnel system won't solve these problems, but a larger pipe and improvements to the speed of light probably will