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MMO Gaming Expansions Released, Announced

News regarding two new expansions to Massively Multiplayer Games today. Thanks to Gamespot for the fascinating news that Asheron's Call 2 will roll out a new expansion sometime in the future. This announcement was anticipated after Turbine's purchase of Asheron's Call 1 and 2 from Microsoft, but no firm details had yet to be announced. Meanwhile, Yahoo has the press release on Planetside: Aftershock's release today. The waning FPS massive game has finally been reduced to the reasonable price of $20. The new offering includes the core game, the first expansion, and a new expansion that incorporates mechs into the game.

30 comments

  1. EQ2 by stanmann · · Score: 2, Funny

    Also announced that there will be expansions, as soon as it gets out of beta testing.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    1. Re:EQ2 by glowimperial · · Score: 2, Funny

      I hear SWG is going to have expansions, as soon as their beta finishes, as well.

    2. Re:EQ2 by will_die · · Score: 1

      On a serious note this is not far off.
      In an interview in game developer magazine they said they were aiming at 2 expansion packs a year for EQ2.

  2. Anyone play planetside? by Anonymous Coward · · Score: 0

    Just wondering if anyone plays it. I didnt like the beta.

    1. Re:Anyone play planetside? by Anonymous Coward · · Score: 0

      It was fun for a while. Right after the first guy got command rank 5, it all went straight to hell.

      Basically, this means one guy could broadcast to every player in his faction. The spam started there, and shortly after plenty of people had the ability.

      Sorry guy, but you're not actually my "commander". I'm playing a GAME with a few other people, and if our squad wants some independant action that's what we'll get. I play howevere I want, damn your powergaming loser ass.

    2. Re:Anyone play planetside? by Dragoon412 · · Score: 1

      I recently canceled...

      The CSHD is still a bastard to deal with, especially considering that the game's got the shoddiest netcode I've seen since I tried to play Heavy Gear on Mplayer like 6 years ago.

      Weapons are still terribly unbalanced, vehicles aren't even arguably balanced with each other, and the proliferation of CR5s has lead to a game of constant orbital strikes and bickering, incompetant CR5s that like to berate the entire faction for their own dumb decisions.

      Really, the game's awful; it's nothing but a big frag fest these days with no semblance of tactics or even coherent gameplay. It may as well be a public, 200-player BF1942 server.

  3. It's got no niche. by hivemind_mvgc · · Score: 5, Interesting

    Planetside is having a hard time for two reasons: 1. Most new FPS games coming out support up to 64 players on a single server, and the netcode is good enough that you don't need a T3 to run a server. It's hard to pitch the idea of $13 a month to a gamer who can buy Battlefield Vietnam once and play on packed servers for free. 2. The Planetside dev team cut out pretty much everything that had anything to do with an RPG during the beta testing, so there's no long term goals, no "loot", no personalization of player stats... It's purely an MMOFPS. There's no role-playing aspect whatsoever, so you're not gonna appeal to the usual MMO crowd. I mean, the people who wanna shoot stuff buy a (free play) FPS. The people who wanna roleplay buy an RPG. And the people who wanna be elf mangina play EQ or Lineage II. :)

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    1. Re:It's got no niche. by glowimperial · · Score: 2, Insightful

      You forgot that it also has the Sony Online Entertainment stigma against it. Their games are associated with bugs and poor management. Many players of SWG have sworn never to play a SOE MMO again.

    2. Re:It's got no niche. by Anonymous Coward · · Score: 0

      The only thing keeping Planetside alive for me is that nobody else has huge, persistent worlds. If Battlefield maps are big - Planetside maps are absolutely gigantic.

      It's an FPS where you have room to advance (or fight a bloody retreat) across an entire continent, space for vehicles to be effective and (in some cases), vehicles are required. And it still has the corridor fights inside bases. You can play for three hours and never fight in the exact same area twice as the battle is always twisting, shaping, changing. Log off and come back in a few hours and the battle might have completely changed - but it could very well be the same fight. And considering that I love playing FPS games (and I really like the Planetside design goals, even if they don't quite hit all of them), $13 a month isn't a lot for reliable servers and occasional content updates.

      There are remains of the RPG elements, but I don't think anything more "RPG-like" would work. Equipping certain types of weapons costs certification points - the goal is to limit the things that you can do at once (the number of points to spend increases with your character's level): cloaker / infiltrator / assassin, light grunt, driver / pilot, heavy grunt, MAX (robot suit), sniper, medic, engineer, etc. And I like that your abilities within those classes are limited only by your skills (so if you can't aim, you'll never be a good sniper).

    3. Re:It's got no niche. by will_die · · Score: 1

      Totally agree.
      When planetside was first coming out I asked the fan what the benifit it had to BF1942 and the only answer was that cheap programs would be handled at a quicker rate.
      Frankly I would love a MMOFPS that had bridges/factories/etc that could be destroyed and rebuilt, which had an actually effect on the war. IE get a group of your side to a factory destroy it and that side gets a minor penalty in armor quality, blow up thier ammo factories they fire less often.
      Then tie that in with maps that are actually designed to be won by one side, so that after while a side wins the a new different map is started.
      Until they start doing stuff like this persistant world FPS are worthless.

    4. Re:It's got no niche. by fvdham · · Score: 1

      > Frankly I would love a MMOFPS that had bridge
      > factories/etc that could be destroyed and
      > rebuilt, which had an actually effect on
      > the war.

      There are different kinds of bases that
      have different kind of benefits.

      Tech Plants give access to medium tanks
      and ground attack aircraft. If the enemy
      has captured or disabled your techplants
      than you are screwed.

      Interlink facilities enhance your radar,
      bio centers decrease time to spawn and so on.

    5. Re:It's got no niche. by fvdham · · Score: 1

      Arg this post is incorrect...

      > 64 players on a single server,
      > and the netcode is good enough

      PlanetSide has excellent netcode and
      battles of up to 500 players on the same map.
      Due to the recent expansion I see two
      full (population locked) maps every evening.

      > $13 a month to a gamer who can buy Battlefield
      > Vietnam once and play on packed servers for free

      PlanetSide gives you:
      - daily forum discussions with developers often even on sundays
      - good servers
      - a redefinition of "packed"
      - regular updates
      for $0,50 a day.

      > there's no long term goals, no "loot"

      If a player dies his backpack remains which you can loot.

      If you want to level forever and gain
      superpowers than this is not your game.
      If your goal is to improve your leadership, teamplay or tactics it is.

      > no personalization of player stats...

      Which weapons and vehicles you can use
      depends on how you spend your certification
      points. Fully levelled players can spend
      23 points, but getting everything costs about 60.

      Playerstats are visible on the website.

      > There's no role-playing aspect whatsoever,

      Still there are dedicated snipers, tank drivers,
      galaxy pilots, squad leaders and commanders, to
      name a few roles.

    6. Re:It's got no niche. by mazerim · · Score: 1

      Planetside allows you to "destroy" enemy facilites, though on a temporary basis. There are several base types in the game, each providing a benifit to all the others that are connected to it via a "lattice" system similar to UT's node system (by 'similar' I mean UT ripped it off directly ;). If you drop (destroy) the generator at a facility the enemy owns, all bases connected to it lose the benifit provided by that base type. That means you can stop the enemy from producting main battle tanks temporarily by dropping a decent squad on a tech plant and taking out that generator (and then holding the generator room so they can't repair it). This provides both strategic and tactical gratification, which works pretty good in practice.

  4. Planetside: Aftershock by Dragoon412 · · Score: 2, Informative

    Planetside: Aftershock isn't an expansion, it's just a bundle of Planetside with the (rightfully) maligned Core Combat expansion. They mechs they're advertising (BFRs) on the box are free to any subscriber that has Core Combat.

    1. Re:Planetside: Aftershock by fvdham · · Score: 1

      PlanetSide is updated twice a month. This time 9 MechWarriors are added to the game and this is marketed as an expansion. This is a huge update so it can be called an expansion. Before their were tanks, aircraft, infantry and mini-mechs. MechWarriors fill their own role in the rock-paper-scyssor aspect. If tanks are cavalry than MechWarriors are elephant archers.

    2. Re:Planetside: Aftershock by mazerim · · Score: 1

      9 Mechs! MechWarriors are the pilots! Argghhh, use of wrong noun burning braiinn! ;)

  5. Shadowbane by Colazar · · Score: 1
    Shadowbane also has an expansion coming out in November...I forget the name of it, though.

    --
    He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
    1. Re:Shadowbane by durenthal · · Score: 2, Interesting

      It's called Throne of Oblivion, and looks to be a major upgrade to the sieging system in Shadowbane, lending more purpose to the pillaging of one's neighbours. Shadowbane is still suffering from lag, lack of quests, lack of dungeons, a dated graphics engine, and an abysmal physics engine. It's a real shame, because the concept and the lore are far and away the best in the MMORPG crowd.

    2. Re:Shadowbane by AuMatar · · Score: 1

      Has shadowbane released the fun patch yet? You know, the one thats supposed to make the game enjoyable?

      How about some anti-burnout patches? I've never seen seasoned guild eladers burn out so quickly as in that game. It was brutal.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    3. Re:Shadowbane by Colazar · · Score: 1
      I know what you mean. I loved everything about Shadowbane, except for actually playing it.

      Hopefully Meridian will just write a book someday, and I can just read that.

      --
      He decided to just watch the government, and kind of scale it down to size, and run his life that way. --Laurie Anderson
  6. AC2 was never one of the most popular... by Shivetya · · Score: 2

    Gamespot is nothing more than a corporate shrill.

    AC2 died before birth. A horrid beta where the developers ignored the constant and loud complaints that all proved true in release.

    The hubris of the AC2 developers killed the game. Immense cities in which no building was enterable served no other purpose that being monuments to the developers. Even their first liason to the public spoke of coming down from the ivory tower to the unwashed masses (ie the players)

    AC2 died because Turbine stopped responding to their fans. AC2 failed because Turbine made the story more important than the fans. They forced the players to adhere to the story instead of becoming the story.

    Turbine, particulary Jessica (it) hates negative comments about their game. Going so far as requiring fan boards they deem to visit to remove the posts and posters else suffer exclusion from developer interaction.

    Turbine is also where the phrase "Exploit Early Exploit Often" came about. They are the only MMORPG company to ACTIVELY allow attended combat macros (AC1). This software (know as decal) listens and acts on the incoming client stream to automate much if not all of the game. It reveals things not normally known to the client and all of this is done with the knowledge and tacit support of Turbine. The new expansion for their first game even caters to the abusers of attended combat macros by support levels unreachable by other means.

    One big worry about MEO was that within a week everyone would have the ONE RING

    Turbine is just proof that even the most inept can stay in business.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:AC2 was never one of the most popular... by LearningHard · · Score: 1, Interesting

      You can not only automate everything but decal makes it very easy to do all sorts of stuff with the datastream. Basically it extends the capabilities of the UI FARFARFAR beyond what the developers of the game anticipated. Add to that UCM programs (WarBot) that have "stealth" modes that detect players well before they show up on radar and log you out, then wait a specified amount of time before logging back in. Plus they have alarm sounds in case an +admin actually shows up.

      The only people that play the game now are those with nothing better to do and the ones that let their computers play for them. One prominent ebay seller (Killean) has 5 computers running Unnattended Combat Macros and Tradebots. The only time he touches them is when one crashes or when he actually has to make deliveries. It is utterly ridiculous and because of it I doubt I'll ever play another Turdbine game again.

    2. Re:AC2 was never one of the most popular... by llefler · · Score: 2, Informative

      AC2 died before birth. A horrid beta where the developers ignored the constant and loud complaints that all proved true in release.

      I've been playing AC for nearly 4 years (unsubscribing this month) and participated in the beta for AC2. Basically, it looked like they took out everything that made AC good and slapped pretty graphics on what was left.

      Aside from that, I have never understood the whole MMORPG sequel thing. From a business standpoint, it's absurd. Fragment your existing user base in hopes of attracting new customers, while at the same time doubling your fixed system costs. MMORPGs aren't games that people play for a few months and then move on to the next version.

      For Turbine, there's a good chance that the risk they took creating AC2 could kill the entire franchise. Instead of updating AC, they risked their resources on a sequel that failed, now AC is so far behind the curve in technology that new MMORPGs (like World of Warcraft, City of Heros, Final Fantasy) are stealing the few remaining players they have. So by the time the expansion comes out next spring, they're going to have to fight to get us interested in their game again before they can tell us all the new stuff they want to sell.

      I'm curious to see the effect EQ2 has on Everquest. It's not going to be the same as when they released Star Wars Galaxies. SWG won't interest a lot of the fantasy genre players.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    3. Re:AC2 was never one of the most popular... by will_die · · Score: 1

      Most of the problems with AC could be blamed on microsoft more then turbine. If you go read thier original info on AC2 it was going to be an improvement on AC1. After microsoft took a more active role it became a bad would be EQ, DaOC clone.
      Since turbine purchased the game they have been removing alot of the macroing and other stuff of that nature.
      As for AC2 and building, the game is set in a post destroied world, who cares that you could not enter most of the building? There was nothing in them, nor anything that was required to be in them. Thier purpose was to was eye candy. SWG was worse then AC2 in this with huge cities with no-enter building and no one complained thier, but then again thier is alot more to complain about in SWG then the childish desire to look in empty buildings.
      AC2 was a failure because microsoft wanted a DaOC/EQ game, then to top it off they released way to early before they had time to add content for even play test the classes. the reason for this was that the thinking at microsoft and turbine was that AC was never the major commerical success was that it came out after EQ. If they had come out before EQ they would of gotten that crowd, so they were rushing to be SWG. SWG put out a release date, they bet it by 1 1/2 months then SWG delayed. Same battles you see happening with WoW/EQ2, who will be released first and in the most acceptable shape. BTW, decal does not "reveals things not normally known to the client" the way this software works, it is take the information already send to the client and makes it more easier to access the data by the user, the client has to have access to the data for the user to ever get it. Actually decal is more a framework that makes the stream information,both to and from the client software, more easily accessible to other people who have written decal plugins which perform the actions. Excluding the framework, you can also find similar software in EQ, SWG, DaOC, and any MMORPG that has any population. WoW already has one and it is still in beta. Thier is no way to stop this, encryption will not work since people have access to the end user machine where the data is decrypted . Until you move all MMORPG to unmodable console boxes they will be around. AC1 got the "Exploit Early Exploit Often" tag from when there was a bug which they determined was not a major problem they would fix it but not roll back or punish the players who benifited from it. When you have major updates every month or every 2 months this happens alot and tag sticks. As opposed to say DaOC or EQ where you have few major updates so while the same thing happens but since the happen less often it is forgotten about by the time the next one happens. CoH is starting to get the same tag because they are putting out updates before the memory of the exploites from the last one has died down.

  7. PSAC by Dreamwalkerofyore · · Score: 1

    Well PlanetSide will go down the tube anyways because UT and BF offer pretty much massively multiplayer without a monthly subscription or anything, and the mod capabilities are way higher. AC is nothing special, an expansion to an MMO is nothing really new. Mostly just getting you to shell out 30$ for something a programmer doodled with in his spare time...

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    1. Re:PSAC by mazerim · · Score: 1
      Planetside is actually a pretty amazing game, frankly different and better for what it is than UT and BF. I admit it takes some getting used to, I was a bit put off at first, but after a year+ of play, I'm still going back to it. (Though admittedly I take a month or two off at times when play gets stale before big releases) It provides tactical situations you'd never find in other games, like:

      -100 guys battling across a heavly contested bridge against artillary and air-strikes...

      -Setting up or crossing mine-laden no-mans lands under fire...

      -Large battles of 500+ people with squads of infantry with supporting armor & air-cover, with some vauge amount of C&C.

      There's really a pretty good sense of an ongoing event, even though it really feels more like a huge sporting event than a huge war. It's a fun sporting event though, even for someone like me that plays primarily solo due to lack of time, but when you have a good teamspeak server and can get a squad of buddies on at the same time, it's a very unique tactical game. With me running a well-run squad of decent FPS players, we can turn the tide of huge hundred-people battles by taking and holding key locations (towers/AMSes), which allow the rest of the dozen or hundred soldiers on your side to spawn and push the line forward.

      It's a very different experience than a BF1942, which is enjoyable on it's own merit. I think Planetside is undersold, and that it's main problem other than lack of insano-market-hype is a steeper learning curve than something like CS:Source or BF1942.

  8. PS Naysayers by Anonymous Coward · · Score: 0

    At this point, I've played Planetside for 18 months. So my opinion is colored by the fact that I've done everything in the game while watching things change, and thus know what I'm talking about.

    If Planetside is 'waning', I've never noticed. Most nights, every place where a battle could take place, is seeing some sort of conflict: the only variation is scale of a battle, which ranges from a couple skirmishers to 100+ combatants a side. I can step onto a server and jump into a firefight in anything from 20 seconds to five minutes, tops. I spend nearly as much time in a server browser, and that usually doesn't deliver.

    PS also has every game type. For stealth combat, it has infiltrators. For air combat, it has aircraft. For FPS fiends, join an infantry or paratroop outfit. For RTS fans, find a good outfit and work on being an officer.

    The only people who regularly complain about balance issues are the people who would find something to complain about anyway. These are the same people who gripe because things aren't handed to them, because their means of playing the game isn't inherently superior to all other forms.

    As for character customization, it's called certifications. Its an FPS, sure, but at least it doesn't need cookie-cutter classes like BF.

    "PS has no tactics" my ass: who sees 500 people and assume that, somehow, there isn't a social aspect to how they interact? The interaction is there; you just don't see it.

  9. Once more with format by will_die · · Score: 1

    Most of the problems with AC could be blamed on microsoft more then turbine. If you go read thier original info on AC2 it was going to be an improvement on AC1. After microsoft took a more active role it became a bad would be EQ, DaOC clone.
    Since turbine purchased the game they have been removing alot of the macroing, other stuff of that nature and punishing/banning thoses that do expoilt them. However while combat macroing may be a problem is a shop bot a problem?

    As for AC2 and building, the game is set in a post destroied world, who cares that you could not enter most of the building? There was nothing in them, nor anything that was required to be in them. Thier purpose was to was eye candy. SWG was worse then AC2 in this with huge cities with no-enter building and no one complained thier, but then again thier is alot more to complain about in SWG then the childish desire to look in empty buildings.
    AC2 was a failure because microsoft wanted a DaOC/EQ game, then to top it off they released way to early before they had time to add content for even play test the classes. the reason for this was that the thinking at microsoft and turbine was that AC was never the major commerical success was that it came out after EQ. If they had come out before EQ they would of gotten that crowd, so they were rushing to be SWG. SWG put out a release date, they bet it by 1 1/2 months then SWG delayed. Same battles you see happening with WoW/EQ2, who will be released first and in the most acceptable shape.

    BTW, decal does not "reveals things not normally known to the client" the way this software works, it is take the information already send to the client and makes it more easier to access the data by the user, the client has to have access to the data for the user to ever get it. Actually decal is more a framework that makes the stream information,both to and from the client software, more easily accessible to other people who have written decal plugins which perform the actions.

    Excluding the framework, you can also find similar software in EQ, SWG, DaOC, and any MMORPG that has any population. WoW already has one and it is still in beta. Thier is no way to stop this, encryption will not work since people have access to the end user machine where the data is decrypted . Until you move all MMORPG to unmodable console boxes they will be around.

    AC1 got the "Exploit Early Exploit Often" tag from when there was a bug which they determined was not a major problem they would fix it but not roll back or punish the players who benifited from it. When you have major updates every month or every 2 months this happens alot and tag sticks. As opposed to say DaOC or EQ where you have few major updates so while the same thing happens but since the happen less often it is forgotten about by the time the next one happens. CoH is starting to get the same tag because they are putting out updates before the memory of the exploites from the last one has died down.

  10. Plenty of strategy in PlanetSide by Owambo · · Score: 1

    Well, bridges and factories cannot be destroyed BUT Tech plant generators and AMSs and cavern links and much more. And that has big consequences on the result of the fight. There is plenty of strategy in PlanetSide. But without laying your eyes upon it you won't see it of course.