Slashdot Mirror


User: mazerim

mazerim's activity in the archive.

Stories
0
Comments
6
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 6

  1. Re:Totally Overated Pseudo Research on 16-Year-Old Discovers Potential Treatment For Cystic Fibrosis · · Score: 1

    Someone sounds jealllooousss!

  2. Surprisingly not terrible on Star Trek XI Plot Details Revealed · · Score: 1

    I was expecting to be disgusted and amused, but came away thinking that, for a big-studio picture at least, that could actually be a pretty decent plot with good writing and acting.

  3. Re:Irritating XPerience? on Vista Upgrades Require Presence of Old OS · · Score: 1

    Please, these businesses sell vista-installed machines, that they're contractually not allowed to sell till the 30th. They're not telling you what to do with your machine, they're doing what they please with their OWN machines. Once you buy one from them you can do whatever you please. This is not an interesting post mods, please.

  4. Re:Planetside: Aftershock on MMO Gaming Expansions Released, Announced · · Score: 1

    9 Mechs! MechWarriors are the pilots! Argghhh, use of wrong noun burning braiinn! ;)

  5. Re:It's got no niche. on MMO Gaming Expansions Released, Announced · · Score: 1

    Planetside allows you to "destroy" enemy facilites, though on a temporary basis. There are several base types in the game, each providing a benifit to all the others that are connected to it via a "lattice" system similar to UT's node system (by 'similar' I mean UT ripped it off directly ;). If you drop (destroy) the generator at a facility the enemy owns, all bases connected to it lose the benifit provided by that base type. That means you can stop the enemy from producting main battle tanks temporarily by dropping a decent squad on a tech plant and taking out that generator (and then holding the generator room so they can't repair it). This provides both strategic and tactical gratification, which works pretty good in practice.

  6. Re:PSAC on MMO Gaming Expansions Released, Announced · · Score: 1
    Planetside is actually a pretty amazing game, frankly different and better for what it is than UT and BF. I admit it takes some getting used to, I was a bit put off at first, but after a year+ of play, I'm still going back to it. (Though admittedly I take a month or two off at times when play gets stale before big releases) It provides tactical situations you'd never find in other games, like:

    -100 guys battling across a heavly contested bridge against artillary and air-strikes...

    -Setting up or crossing mine-laden no-mans lands under fire...

    -Large battles of 500+ people with squads of infantry with supporting armor & air-cover, with some vauge amount of C&C.

    There's really a pretty good sense of an ongoing event, even though it really feels more like a huge sporting event than a huge war. It's a fun sporting event though, even for someone like me that plays primarily solo due to lack of time, but when you have a good teamspeak server and can get a squad of buddies on at the same time, it's a very unique tactical game. With me running a well-run squad of decent FPS players, we can turn the tide of huge hundred-people battles by taking and holding key locations (towers/AMSes), which allow the rest of the dozen or hundred soldiers on your side to spawn and push the line forward.

    It's a very different experience than a BF1942, which is enjoyable on it's own merit. I think Planetside is undersold, and that it's main problem other than lack of insano-market-hype is a steeper learning curve than something like CS:Source or BF1942.