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TransGaming Releases Cedega 4.1

gavriels writes "Today, TransGaming released Cedega 4.1, a new update to our software that lets Windows games run on Linux systems. The new update adds support for Far Cry and Anarchy Online, and implements a completely new 3D pipeline which executes the traditional Direct3D Fixed Function rendering path using dynamically generated OpenGL vertex programs, providing great performance improvements on cards with sufficient vertex program capabilities. We also added MMX accelerated sound mixing, fixed copy protection issues in several games, and improved Pixel Shader support, among other things."

13 of 56 comments (clear)

  1. Interesting to see how Far Cry runs by Red+Moose · · Score: 4, Interesting
    Interesting to see how Far Cry runs seeing as it is a resource hog on XP (I run it with a GB of RAM to get it smooth - it's not a gfx issue even on my 9700 Pro). The Doom 3 comparison isn't really a realistic comparison as legit executables are made with both linux and win32 in mind.

    So Far Cry is a good game to test - it chews RAM but is prob comparable on video cards. If only I could remember how to run lilo with initrd thing I could reboot into linux and check.....ah happy days....

    --

    Acting stupid isn't much fun when there's someone around who knows better

    1. Re:Interesting to see how Far Cry runs by HAKdragon · · Score: 3, Informative

      I wouldn't be too suprised if it ran fairly well. The game does ship with an OpenGL renderer, though it isn't supported and you have to edit the config file to enable it.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:Interesting to see how Far Cry runs by Quill · · Score: 3, Informative

      The previous version of Cedega partially supported Far Cry through OpenGL. This new version fully supports the DirectX version.

      --
      My religion forbids the use of sigs.
  2. Xinerama by Apreche · · Score: 4, Informative

    Still doesn't support xinerama. Neither does doom 3. All they have to do is add one lousy command line argument just like mplayer has.

    mplayer -xineramascreen 1 video.avi

    Then make the application you are running show up only on that xinerama screen. It's rather simple, but nobody does it. Even linux native games like vegastrike don't do it. It makes gaming very difficult. Windows that are supposed to open in the middle of the screen show up in the empty space between monitors. And full screen apps engulf both screens.

    I beg everyone developing linux apps to add proper support for xinerama. Please.

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Xinerama by 5E-0W2 · · Score: 5, Informative

      Just run it on a separate (non-xinerama) X server on a different virtual terminal, you get the added bonus of being able to switch easily between your desktop and your game without having to resort to the games windowed/full screen function.

    2. Re:Xinerama by Cthefuture · · Score: 4, Informative

      Well, if you have a nVidia card you can just use TwinView with meta modes.

      For example, my normal setup is 3200x1200 but I have meta-modes that disable one screen. So when Doom3 requests a 800x600 screen it automatically turns off the other monitor.

      UT2004 is not quite so smart, but I just click my little gnome-xrandr applet and select a single screen resolution, then start UT2004. Changing back is just as simple.

      I believe randr is actually available for any set of cards. It's the extension that lets you change resolution on the fly in X. So even without a nVidia card it should be quite painless.

      --
      The ratio of people to cake is too big
    3. Re:Xinerama by YOU+LIKEWISE+FAIL+IT · · Score: 3, Informative

      Not exclusively a Linux oversight as well - many Mac games run on dual head setups take over all the screens and blank the unused ones out. This is super annoying - I should be able to play Battlefield on the lcd while watching mail and irc on the second monitor, instead of having it just sit there black.

      --
      One god, one market, one truth, one consumer.
  3. Re:What about render to texture? by gavriels · · Score: 4, Informative

    We have supported render to texture in Cedega, for both Direct3D and OpenGL apps for quite some time. It isn't as efficient in OpenGL in Linux, due to the lack of a specific extension to support it, but it still works. We render to a pbuffer, then copy to the target texture. You can see this to good effect in Far Cry, with their water reflections, for example.

    Take care,
    -Gav

  4. Re:Star Wars Battlefront ? by ecliptik · · Score: 5, Informative

    I attempted to install it the other week, but I ran into the wonderful cd-rom locking problem and was unable to switch to the second disk during the install.

    Transgaming claims Cedega 4.0 supports switching cd's, but it's hit or miss. Jedi Knight: Jedi Academy is an example of this, as their FAQ states you need to copy the second cd's contents to your hard drive and point the installer there when it asks.

    I really wish there was a simpler way to use cd drives with a stock GNU/Linux kernel instead of hunting down supermount patches or strange hacks like Transgaming tries. It's a major issue that that's is holding back as a desktop OS.

  5. Cedega questions by Tyrdium · · Score: 3, Interesting
    Since at least one person representative of Transgaming appears to be reading this thread, I'd like to ask a few questions. First, what of the plan to open-source WineX/Cedega? Is it safe to assume this is still in the works? If so, when is it estimated to happen?

    Now, for a support question... Is addition of support for FF XI currently in progress? Will it ever be in the near future? As it is, that's probably the only thing keeping me from switching to Linux (and buying a Cedega subscription, of course). Also, does the Steam version of Half-Life and its various mods (e.g., The Specialists) work under Cedega currently?

    Anywho, 4.1 looks great. Performance boosts are always a good thing. ;)

    Also, are there any benchmarks comparing between Cedega 4.0, Cedega 4.1, and native Windows performance? I'd like to see if Cedega causes a sizable framerate hit (i.e., 20% or more).

    1. Re:Cedega questions by gavriels · · Score: 4, Interesting

      Cedega is not Open Source software. We make no bones about this. Some of the code is available under the AFPL, and we release other portions under the X11 and LGPL licenses to share with the ReWind and Wine community occasionally, but our core technology will not be released. You can read more about some of the related issues in my column here.

      As far as Final Fantasy XI goes, we have not done any work on it, and I have no idea whether or not it works. We do our work based on our users' votes, so if you're interested, subscribe and vote for it!

      Steam and Half Life both work. Half Life 2 has been consistently voted #1 on our lists for several months, but as it's not released yet, we can't really talk about support for it at this time.

      Finally, benchmarks can vary significantly depending on the application and the system. Some titles run as fast as they do in Windows, others are slower (some significantly so), and we sometimes get reports of a title running faster under Linux for some users. You can check out our forums for more info on what works well.

      Take care,

      -Gav

  6. Xinerama has no OpenGL support. by reality-bytes · · Score: 4, Informative


    Its not that Wine or Doom3 don't support Xinerama but that Xinerama doesn't yet support OpenGL.

    However, you *can* run multi-head without Xinerama and run as many OpenGL in-game displays as you can fit video-cards in your system.

    --
    Ripping an new rectum in the fabric of spacetime.
  7. Re:Star Wars Battlefront ? by gavriels · · Score: 3, Informative

    Cedega, when using the new -monitor-cdrom-eject option, does exactly this. If it detects a press of the drive's eject button, it simply closes the Linux handle for all files it has open, then calls the user-space eject program.

    The cdrom eject button monitor is only supported on CDRW or DVD drives though, so for older systems you need to use the Point2Play 'unmount / eject' button to trigger this behaviour.

    Take care,
    -Gav