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Portable Usability Labs As User Research Tools

Pete Gordon writes "Do Portable Usability and User Research Labs make sense in the software development life-cycle? This interview (my bias--it's with me, and I have a tool in beta now) covers some of the issues and questions on KDE's news site. I don't have the right answers necessarily, just looking for others input and opinions. Also, here are other links about the subject over the past few months. Info World and Harry's comparison."

60 comments

  1. Cost? by Dancin_Santa · · Score: 3, Interesting

    Open Source projects, more than other types of projects, have serious financial constraints. Is the cost/benefit ratio of performing these labs worth it? Seeing as how Open Source projects typically form the backbone of systems and rarely form the front (user-facing) end, is it worth it to spend time and money on projects that will only be used by developers and hackers?

    1. Re:Cost? by metlin · · Score: 5, Insightful

      Short term, yes. Long term, no.

      In the long term, it would be worth it. Hate it as you will, the precise reason Windows does so well in the market is its user interfaces.

      User interfaces play a very very vital role in user behaviour, and usage.

      I do not understand the argument that developers should not have good UIs. Why not? Would you not use a Visual IDE for your development if it had more features that you would use? Or would you rather that we all stick to CLI?

      In fact, I really *like* Microsoft's Visual Studio .NET's IDE -- it's really quite well done, and very well designed with the developer in mind. And guess what? It increases my productivity by a significant amount when I code.

      I'll just say this -- if Linux has to make it big, user interfaces _are_ a big deal.

      There is a HCI maxim that says that the best designs are those that you do not notice -- that is what we should be striving for, Opensource or not. You never know who would be using your Opensource application for what.

      And a good UI design is only going to help it.

    2. Re:Cost? by metlin · · Score: 2, Interesting

      And oh, I forgot to add this.

      Anecdotal evidence - I was suggesting implementing some Opensource solutions to a company, and the CIO quotes JWZ -- Linux is nice if you're not constrained on either time or money (don't remember the exact quote).

      He felt that rather than train the existing users, use Linux and fix the problems, he would take up a reliable and commercially tested solution - not merely in terms of how it works, but also in terms of usability and support.

      I really didn't have a good enough rebuttal to that. However, if we do begin such practices, it adds more credibility, and results in better software - software that the industry would trust _more_ readily than ever before.

      But then, that's just my opinion.

    3. Re:Cost? by MatthewB79 · · Score: 1

      I'd say hell yeah. Usability is becoming huge on every front. There's a lot of complaints (both on /. and other sites) that open source desktops such as KDE are mimicking Microsoft's approach by simply looking at what they've done and copying it. So the argument for the need of real design standards created by usability analysts and designers in hopes of offering something more innovative and better than Windows is definitely there. Whether talented design people who know user psychology are up to the challenge of making something "better than Windows" for the greater good is another issue entirely.

    4. Re:Cost? by sgtrock · · Score: 2, Insightful

      I think I understand the point that your CIO was making, although I don't know who or what JWZ is. I've heard similar comments in the past from people. I have found that the best response is to turn it around. Ask how much time and money is spent dealing with problems with an existing solution. :)

      Seriously, OSS is not a panacea. There are some OSS projects which are mind-bogglingly successful precisely because they provide a solution that is more cost efficient overall. This includes usability for the pieces that matter. The classic LAMP implementation is one such solution that springs to mind. OpenOffice.org is another that meets the needs for many (not all!) organizations. Lyx is also one that I'm personally fond of for document creation.

      However, this is not necessarily true of all OSS projects. Even OOo won't fit the bill for some organizations. The best advice that I can give is to stay calm and objective. When another project comes up where OSS might fit the bill, ask yourself if your research shows a shallow learning curve in addition to equivalent or more functionality. If so, suggest that a bake-off be done between your proposed OSS solution and the closed source candidate(s). Make sure that the bake-off targets usability and functionality.

      If the OSS project passes, great! You've got a foot in the door. If it fails, don't be disappointed. Don't beat a dead horse and whine about how OSS Teh Way. Instead, use the opportunity to find out what the end users and other techies thought was missing. Use that information as part of your search criteria when you go looking for the next possible candidate.

      It may take you a couple of tries before you get an OSS project in, but as long as you stay calm and professional in your relationships with the other people involved, it won't cost you any skin. Keep your CIO in the loop as you do this exercise. He'll appreciate it.

    5. Re:Cost? by Anonymous Coward · · Score: 0

      Who cares how much it costs? It will look good on your resume, you'll have a chance to do some great networking, and you'll enrich your own skill set.

  2. It could be worse by lukewarmfusion · · Score: 1

    At least he admitted that he was posting an interview with himself. And it helps that he tossed out a couple of other links to lend some credibility to the discussion.

    After the recent slew of self-plugging stories and the article about 'marketing' which didn't call it astroturfing but described it, this is something of an improvement.

  3. Usability by RomSteady · · Score: 2, Insightful

    Any effort to get usability information is worth it, whether it's a full usability lab, or just sitting behind someone who is trying to use your software with a pad of paper.

    The only people who don't think that usability is worth measuring are the people you wouldn't want working on UI to begin with.

    --
    RomSteady - I came, I saw, I tested. GamerTag: RomSteady / http://www.romsteady.net
    1. Re:Usability by tonsofpcs · · Score: 2, Informative
      The only people who don't think that usability is worth measuring are the people you wouldn't want working on UI to begin with.
      You mean like certain e-voting-machine producers???
      I agree.

      Also, reading one of the links on the KDE News article, they suggest 'Why Apple', giving reason that "The Macintosh was the pioneer in providing a Usable Graphical User Interface." This is completely untrue. Xerox made the first GUI, and I believe the first usable GUI was either Intuition (Amiga's Workbench) or GEOS. The original MacOS was not very easily operated imho.
      See Wikipedia: History of the graphical user interface
    2. Re:Usability by Anonymous Coward · · Score: 0

      The only people who don't think that usability is worth measuring are the people you wouldn't want working on UI to begin with.

      Although I agree with you, you have to watch the definition of "usability" in the first place. Some of my gripes with the Windows UI come from the fact that MS decided that one measure of usability translates to a reduced number of "clicks" to do any operation. I put a lot more value on the consistency of the UI across the environment, which may or may not lead to fewer clicks. Thus, a lot of operations in Windows, although they take fewer "clicks", are just counter to the general "feel" of the rest of the UI and leave me a little confused every time I use them. One quick example: although most every thing else in Windows uses a double-click to activate, the icons in the start bar require only a single-click. I find myself opening up 2 instances of things in the start bar at least 6 times a day.

      This is a pretty common problem. There is always a tendency to ignore the big picture and reduce usability to something that can be measured or counted or timed or somehow identified in a quantity. You can then increase or decrease that quantity to actually show some progress in making better usability - whether or not that quantity is actually a better measure of usability or not!

      Sorry, this is turning into a personal rant. I don't have any problem with tools to capture and point out usability; I guess I have problems with how people INTERPRET usability data after it has been gathered and then what they DO to fix it.

    3. Re:Usability by pqdave · · Score: 1

      The key word here is Useable. Xerox wasn't available to normal people, and the Wikipidia link shows that Amiga and GEOS were released after the Mac.

    4. Re:Usability by tonsofpcs · · Score: 1

      Please re-read my post, I did not say Xerox's system was usable, in fact, i said the early Mac system was not, and said that imho Amiga and GEOS were the first usable GUIs.

    5. Re:Usability by Raffaello · · Score: 1

      Just about everybody else in the user interface design field disagrees with your asessment of the first Macs. The first Mac was quite usable, and a quantum leap beyond anything else commercially available at the time.

      Note that Apple paid Xerox parc for the right to use the results of the Alto project research.

      Note also that I owned and used an original Mac (128kB RAM, one 400kB internal floppy drive, 64kB ROM) as my only machine for over a year (until I upgraded it to 512kB RAM and added an external floppy drive). While these additions made it *more* usable, it was quite usable without them - in fact I was paid to write software on it and for it that was used by researchers to process large data sets (single runs often took several days). So I am not just speaking from hearsay, but personal experience both as a user and programmer of the original Mac.

    6. Re:Usability by tonsofpcs · · Score: 1

      In the case that it was 'usable' at all, I guess the Xerox PARC was the first usable, any way you look at it, Mac OS was not.

  4. Ppl and PC's by Ex-MislTech · · Score: 4, Insightful

    As Engineers and coders etc etc, we tend to take alot of things
    as granted, and already understood ie. intuitive for our mindset .

    But for the common man sometimes it does not jive .

    If you think that alot of ppl still have flashing 12:00 on their VCR's
    its gonna take some serious simplicity to get past their (fear?) of
    the technical or just grasp of it .

    I think monitoring computer usage amongst beginners and maybe even
    intermediates could show were ppl are frustrating themselves, and
    perhaps tools that could be provided to ease the road more
    travelled , ie. the electronic office/school/home .

    Ergonomics is for human physical comfort, this might provide
    one for mental comfort of sorts .

    Best example I can offer is tech manuals that leave out a step
    that is obvious to the person that wrote it or coded the app,
    but leaves the first time user sitting there thinking its obvious
    something was left out, but not sure how to proceed .

    Computer literacy is still pretty weak IMHO, and on the level of
    Linux and nomenclature of OS subcomponents even more so .

    The more we understand the users, the better we can adapt the
    interface .

    Ex-MislTech

    --
    google "32 trillion offshore needs IRS attention"
  5. Quote FTA by jrod2027 · · Score: 1

    Great. Here's where I can get into the corporate BS, thanks.

    At least he's honest.

  6. A good thing, but not indispensable by TuringTest · · Score: 3, Interesting

    Elizabeth Neal has recently written on this subject, and the title says it all:

    Why You Don't Need a Usability Lab

    Promoting the mindset for usability and user-centered design inside the KDE project is a very good thing, though.

    --
    Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    1. Re:A good thing, but not indispensable by platos_beard · · Score: 4, Insightful

      I don't think the most important factor determining usuability is addressed in either article. User interface design should be done by user interface designers, not programmers. They need a completely different skill set. While programmers need to understand the working of a computer and be able to extract essential information from documentation, UI designers need to understand the people and processes in the domain they're designing for and be able to extract essential information from people.

      Put simply, programmers need computer skills while designers need people skills. Sometimes they overlap, but no more than random variation dictates (and possibly somewhat less). And even if they do, its a different mindset while doing one job vs. the other.

      And both jobs are hard. A good UI designer has to get beyond the specific suggestions from users to see what the underlying need. UI designers have to find a way to get users to envision a system that doesn't exist yet and figure out how it could work best. Prototypes are essential. Skills to run meetings are essential.

      The toughest part is dealing with criticisms of proposed designs. Sometimes the criticisms are because the new design isn't understood well enough, but other times the criticisms reveal a design flaw. Distinguishing between the two, and correcting misunderstandings of the proposed design without stifling further criticism (which you need) is a delicate art.

      --
      What's a sig?
    2. Re:A good thing, but not indispensable by Anonymous Coward · · Score: 0

      Agree. Just trying to help with communicating to everyone the user experience by capturing it and making it easy to distribute and navigate. Think it is valuable sometimes, not all times.

      I like the way the InfoWorld article starts where he states...
      "Observation is the only way to bridge the gap"

      Thanks for the comments!

  7. Anthropology: Mead ... by foobsr · · Score: 1

    The most famous comes from anthropology. Watching and Observing Chimps in the wild like Jane Goodall.

    Aha. Up to now I thought that Margaret Mead deserved the honour.

    CC.

    --
    TaijiQuan (Huang, 5 loosenings)
    1. Re:Anthropology: Mead ... by Anonymous Coward · · Score: 0

      Thanks, this is insightful for me. I was remebering the cover of National Geographic with Goodall.

      http://www.andelman.com/mrmedia/96/geographic.gi f

      Pete Gordon

  8. Re:Honesty by metlin · · Score: 1

    Sheesh!

    What're you? Some kinda shrink?

    Man, you do realize that you're sounding like Sigmund Freud, right? Stop spooking me out.

  9. If you are biased in your own favor by Anonymous Coward · · Score: 1, Interesting

    why do you ask a question instead of making a statement?

    1. Re:If you are biased in your own favor by Anonymous Coward · · Score: 0

      I guess, I was describing my bias in posting the interview. The question is still simply a question, because I am curious about the answers.

      Thanks!
      Pete Gordon

  10. Test, test, and then test some more by TrebleJunkie · · Score: 2, Informative

    Usability testing is absolutely essential to producing good software -- I've seen too many applications that left the developers hands and went right to market and were utter crap, because the developers put together what *they* thought people wanted, rather than actually verifying at any point that they were on the right track. (And then, most developers have the nerve to get pissed at the user for suggesting they make changes. Go figger.)

    Usability testing also mitigates most of the round-and-round arguments developers will always have between themselves over some feature or another. Instead of butting egos, ask the users.

    Portable usability test environments are not all that hard to come by. Here, we use a couple of Windows Laptops with TechSmith's Camtasia to record users sessions. We can take the laptop to them, present them with whatever we're testing, record the sessions, bring them back, play back the sessions, make our notes and changes, and go about our business. It works rather well for us, and it's much more affordable than building a dedicated facility. Much more convenient for the users, too.

    --

    Ed R.Zahurak

    You know, oblivion keeps looking better every day.

  11. Re:Honesty by Anonymous Coward · · Score: 0

    That's interesting. How does that make you feel? Does it evoke memories of your childhood? Potty training with your mother, perhaps?

    Why did you evade my question about the qualities that you admire? Are you hiding something?

  12. Other advantages of portable setups by DaRat · · Score: 1

    Besides the cost factor, other advantages of portable setups over formal labs include ease of getting test subjects and public relations. Getting test subjects is easier if you go to them vs. having them take time out of their day to come to you. The public relations part has really worked well for us. Suddenly the users, their managers, *and* the people making the buying decisions see that we care enough about them and their business to take the time to go to meet them.

  13. Usability Blog by webword · · Score: 0, Offtopic

    Big, Fat Shameless Plug: I regularly cover usability issues on my blog. I cover everything and anything related to usability, customer experience, human factors, ergonomics, human-computer interaction (HCI), user experience, interface design, and so on. I don't have any bias (e.g., open source, Microsoft), and I don't have any religion. I just report news on usability, offer comments, and write articles about usability. If you are interestd in the topic, check out my blog.

    WebWord Usability Blog

    Thanks for letting me throw this plug at you...

  14. They're cool, I'm building one. by DdJ · · Score: 1

    You can actually build a portable usability testing lab pretty cheaply. I've started to do so out of parts I already had laying around. The core of it is a pair of PowerBook laptops (one G3, one G4), each of which has an S-Video port, coupled with a Canopus ADVC-100 firewire video capture box. This lets me record a user's screen in its entirety into iMovie.

    Couple that with an iPod with a voice recorder, an iSight camera to watch the user directly, and a key logger, and you've got a pretty decent usability testing lab. Since the mac has an X server, a VNC client, an RDC client for Windows Terminal Server, and Virtual PC, I can actually test software for pretty much any platform with stuff I cobbled together myself that fits into a suitcase.

    Another component I've been playing with a little bit is "vnc2swf", which purports to attach to any VNC server and record everything that happens in the form of a flash file.

    1. Re:They're cool, I'm building one. by Anonymous Coward · · Score: 0

      Excellent. Good choice on the Canopus, I have used DV Hollywood Bridge in the past, and have heard the Canopus is better. Also, you could try a TVView Gold and a ADVC-100 for a low end scan converter that is pretty darn good.
      VGA -> S-Video -> DV

      Also, my system produces a single multi-track movie and HTML links directly to marked observations and notes. Just trying to stream line, and make a better mouse trap.

      Lastely, watch out for VNC Servers on the Mac they don't show the cursor as of yet. vnc2swf looks cool as crap, just need the screen refresh rate up higher.

  15. formatting problem and mic proposal by mattr · · Score: 1

    Either the author interviewed himself, or he has a formatting problem. If you are listening, there are no breaks or boldface to demark question and answer sections. Disconcerting to read.

    Interesting read though. Here's an idea, how about taking advantage of reusability in open source by producing a software toolkit to enhance user feedback before and afer development?

    Talkback is neat, I am thinking now of a really simple-looking "push-to-talk" button that (if your computer is set up correctly of course) would let people actually speak about their gripes so developers can get an in-your-face gritty idea of how others find it to use. In a few days of using OpenOffice which I like a lot heavily, I took the time to write up two pages of dense bugs and user issues. But it takes a while to type, and even way more if you want to input into a bug tracking system. I think many users would find that too hard/daunting. Assumes you have a mic working, which is unfortunately a big assumption with computers these days, but I think it could be really useful. Comments?

    1. Re:formatting problem and mic proposal by Anonymous Coward · · Score: 0

      Got the questions by email from Frans Englich, typed up responses, re-read them and sent them. I see bold for the questions in Safari, maybe I am the only one.

      I love this idea, scream at the developers while you experience the frustration. Apple did something (without audio) with the Safari browser beta version where it had a picture of a bug in the upper right corner and you could submit bugs by clicking it.

      Pete Gordon

  16. Short-term testing alone is harmful by mattdm · · Score: 3, Insightful

    Creating truly usable software is a difficult task, and it makes sense that we'd want to apply the Power of Science! to the problem. So, we get Usability Testing.

    Generally, the usability tests I've heard of work like this: you get a bunch of people and stick them in a lab (portable or not), and watch everything they do with the program for a while, as they complete a checklist of tasks. It seems to be prefered to get users who have no previous experience with the program, to prevent "bias".

    Well, that's great, but it doesn't really address usability. It addresses short-term pickupability. Now, that's really important, and it _should_ be addressed -- but if it's the *only* thing you're concerned with, you'll miss other important issues relating to long term software use.

    There's a unix-geek saying: "Unix *is* user-friendly -- it's just picky about its friends". Like all such jokes, there's a kernel of truth here. There's a very steep learning curve to the command line tools that are at the heart of the Unix environment, but once you've gotten up it, they *enable* you as a user to more easily do complicated tasks that would be very tedious in a GUI.

    I don't mean that this is about the CLI vs. GUI thing, though -- that's just an example. I'd certainly be frustrated if my web browser were exclusively designed based on the reports of people who use it for a few hours to complete basic tasks. I'm concerned about the line of thinking that removes features which save huge amounts of time every day simply because they might confuse new users.

    I won't name any names, but I will cough subtly in the direction of the GNOME project and at metacity.

    Please, usablilty people, don't just think of first impressions. Think of the long-term relationship. Both have to be good.

    1. Re:Short-term testing alone is harmful by tchapin · · Score: 1


      There are a number of companies that produce software that work with their expert users. I know that The Mathworks (makers of Mathmatica) definately do long term, expert user usability studies. MS does it as well.

      Todd

      --
      -- !todd erases a red dot! I steal music on the internet.
    2. Re:Short-term testing alone is harmful by tchapin · · Score: 1


      Oops! I meant MATLAB.

      Todd

      --
      -- !todd erases a red dot! I steal music on the internet.
  17. It's called HCI by Dabel · · Score: 2, Informative

    It's Human-Computer Interaction (HCI). Every year there is a large ACM conference on this called CHI. There are also hundreds of HCI researchers all around the world at some of the top institutions working on problems like this.

    Georgia Tech and Carnegie Mellon have two of the bigger masters programs available. Each program pumps out between one to two dozen people a year who should be well equipped to perform usability testing, among other things.

    And you don't need a whole lab. You don't need to videotape often, and you don't need to buy some special software/hardware (you can, and they help, but you can get a lot of mileage from much less). Jakob Nielson and his cohort Don Norman have published a few good books that should be accessible to the uninitiated. Often times, some scribbles on paper are a better choice than prototyping the interface (scribbles usually give you higher levels of feedback, as opposed to "The font is ugly.").

    There really are much better sources than articles like this one where people are just discovering HCI methods (not to rag on the article). Do a little google searching (you now have the right keywords: usability, hci), read some books (amazon is bound to have something up your alley), and maybe even ask some people in the field. There's a lot of really cheap, really quick things you can do to help yourself out (lookup Nielson's Discount usability, or you can hire an HCI person onto your team, we're very worth the cost).

    BTW: There are many more excellent sources than Nielson, he's just the easiest to cite for applied HCI in a short period of time.

  18. Paper Prototyping by Anonymous Coward · · Score: 0

    I agree with Elizabeth Neal that it's not necessary to go for a high-buck portable usability lab. I've done quite a bit of usability testing in the past 10 years or so. The most valuable? Paper prototyping.

    It's cheap, it's quick, and the subjects aren't intimidated. Multiple design concepts can be tested quickly and changed on the fly and subjects are quick to cut loose with useful criticism.

    By the time a design is mocked up for testing in a usability lab, it seems set in stone to the subjects. Their comments become fiddly, focused on minutiae ("I would use Ok rather than OK on that button") while whopping big issues of UI flow go ignored (e.g., an actual "tested" UI: a 40-page wizard (!) without a single back button).

  19. You can't test your way to a great solution by count0 · · Score: 1
    Usability testing often takes the 'throw crap at the wall and see what sticks' mentality. However, testing only acts as a natural selector in the population of features - it selects features that perform better, but only from those features that are in the prototype that gets tested.

    What if necessary features aren't in the prototype?

    Testing is a poor tool for doing feature selection and coming up with the concept, functional spec, and interaction design for a product.

    Better than testing is doing up front field research to really understand user needs; internal business interviews to understand business goals; and then looking at features that will meet needs (instead of going on a feature frenzy first, as many many open source projects do)

    1. Re:You can't test your way to a great solution by Pete+Gordon · · Score: 2, Insightful

      I totally agree with this. I really want to communicate the information gathered from field research back to everyone involved in the product--especially the developers. That is the real goal of this lab!

      Screen capture or not, doesn't matter. You could just use the video (multiple cameras) and audio to capture the business process of an individual or a focus group setting.

      I really want to see a User-Centered Design approach.

      Barbara Nelson at Pragmatic Marketing (a marketing IT shop that is focused on the Product Marketing Manager) said it this way...

      "Listen to customers everywhere - online, onsite, at user group meetings, customer advisory boards, technical support, usability labs, point of sale, focus groups (in person and online), and through email. Anywhere they might be. Their natural habitat is by far the most fertile, but take advantage of other places they might congregate."
      http://www.productmarketing.com/magazine/1/4/09bn. htm

      Thanks!
      Pete Gordon

  20. Why many user experience peeps don't do OSS by count0 · · Score: 2, Insightful
    It's a nice thought - open source user experience design (user research, interaction design, functionality, UI, not just visual design).

    However, on most OSS projects, if you don't code, you're a second-class citizen. There are regular threads every year on user experience lists about "why the OSS community should listen to us" that are filled with anecdotes of rejection by dev teams when a designer or usability person has tried to get involved.

    I don't have any particular answers either, other than that I'm sure there are good OSS developers who would like UX design talent on the team - but there's not a real venue for getting them to work together, and there's not a culture of involving noncoders in most OSS projects.

    Open Usability is trying to bridge the gap, but still has a long long way to go. (from getting profile in the OSS community and UX community to getting rid of the focus on 'usability' professionals and a focus on testing / evaluation)

    1. Re:Why many user experience peeps don't do OSS by TuringTest · · Score: 2, Insightful

      I would fight this battle with the "Pixels Are Code"(tm) mantra. The idea after this slogan is to remark that HCI experts create a precise, exact output which is a high level description of the final application; something akin to the intermediate bytecode produced by a compiler, just with a very descriptive language. I.e. UI experts produce one step of the design process.

      You should persuade OSS developers that the work of a usability analist requires technical skills and produces careful designed specifications, then they will recognize your hacking ability as a part of the programming process.

      The problem I've seen with OSS developers is that they are not familiar with the knowledge and glossary of the HCI field, so they tend to consider advice from a UI expert as mere opinions. In order to break this trend we'll need to better marketing the usability techniques, in a language that they could understand and relate to the "code-sharing" experience of Open Source. Thus the usefulness of the "P.A.C." mantra.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    2. Re:Why many user experience peeps don't do OSS by count0 · · Score: 1

      I like the "Pixels are Code" mantra...thx.

      I'm not so sure about the vocabulary thing - maybe UX peeps need to learn to talk with OSS people in 'OSS-ese'.

    3. Re:Why many user experience peeps don't do OSS by TuringTest · · Score: 1

      While it's important in the long term to teach some basic usability concepts to OSS developers, the first required task is to raise awareness of its need and publizice the basic principles that we already know. We need good hooks to get them interested into the HCI field.

      I have some half-baked ideas targetted to fight the "show me your code" attitude. One of these that I just had is the "Wetware Optimization" metaphor:

      "Human brain is a processor with limited power, it's main bottleneck being it's small short-term memory. Also the Input/Output protocols are constrained by perceptive capabilities, so GUIs should be carefully optimized to these requirements, not just for those of the mechanic peripherals (mouse, keyboard, screen)".

      Do you think this kind of language would be effective for my stated goal? Should I write an essay on this subject?

      Feel free to use the mantra and the "wetware processor" ideas as you like. I'm trying to create a meme here, so every person spreading it would help.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
    4. Re:Why many user experience peeps don't do OSS by TuringTest · · Score: 1

      Hey, and thanks for the Open Usability link. I didn't know that project, seems promising.

      --
      Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
  21. 12:00 on VCR by Anonymous Coward · · Score: 0

    Woah, I know a lot of people have 12:00 flashing on their VCRs. How many have it flashing because they can't set it after trying, how many because they could but don't feel it is worth learning how, and how many have given up because the power keeps going out. Most people have a nice clock in their living room set to the correct time. Unless they are trying to program the VCR to record while they are at work, they do not need a clock on the VCR. Most people just toss movie in and hit play, something that doesn't need the correct time.

    In fact I would argue that it is a bug in VCRs that they don't automatically turn the clock display off when you press a button (other than one to set the time). That flash is annoying, and it will come back again the next time someone decides to try car VS power pole challenge.

  22. Re:mod 0p by FunkSoulBrother · · Score: 1

    test post maybe they finally unbanned my IP jesus 3 months..