Portable Usability Labs As User Research Tools
Pete Gordon writes "Do Portable Usability and User Research Labs make sense in the software development life-cycle? This interview (my bias--it's with me, and I have a tool in beta now) covers some of the issues and questions on KDE's news site.
I don't have the right answers necessarily, just looking for others input and opinions.
Also, here are other links about the subject over the past few months.
Info World and
Harry's comparison."
Open Source projects, more than other types of projects, have serious financial constraints. Is the cost/benefit ratio of performing these labs worth it? Seeing as how Open Source projects typically form the backbone of systems and rarely form the front (user-facing) end, is it worth it to spend time and money on projects that will only be used by developers and hackers?
As Engineers and coders etc etc, we tend to take alot of things .
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as granted, and already understood ie. intuitive for our mindset
But for the common man sometimes it does not jive
If you think that alot of ppl still have flashing 12:00 on their VCR's
its gonna take some serious simplicity to get past their (fear?) of
the technical or just grasp of it
I think monitoring computer usage amongst beginners and maybe even
intermediates could show were ppl are frustrating themselves, and
perhaps tools that could be provided to ease the road more
travelled , ie. the electronic office/school/home
Ergonomics is for human physical comfort, this might provide
one for mental comfort of sorts
Best example I can offer is tech manuals that leave out a step
that is obvious to the person that wrote it or coded the app,
but leaves the first time user sitting there thinking its obvious
something was left out, but not sure how to proceed
Computer literacy is still pretty weak IMHO, and on the level of
Linux and nomenclature of OS subcomponents even more so
The more we understand the users, the better we can adapt the
interface
Ex-MislTech
google "32 trillion offshore needs IRS attention"
Elizabeth Neal has recently written on this subject, and the title says it all:
Why You Don't Need a Usability Lab
Promoting the mindset for usability and user-centered design inside the KDE project is a very good thing, though.
Singularity: a belief in the "God" idea with the "demiurge" relation inverted.
Creating truly usable software is a difficult task, and it makes sense that we'd want to apply the Power of Science! to the problem. So, we get Usability Testing.
Generally, the usability tests I've heard of work like this: you get a bunch of people and stick them in a lab (portable or not), and watch everything they do with the program for a while, as they complete a checklist of tasks. It seems to be prefered to get users who have no previous experience with the program, to prevent "bias".
Well, that's great, but it doesn't really address usability. It addresses short-term pickupability. Now, that's really important, and it _should_ be addressed -- but if it's the *only* thing you're concerned with, you'll miss other important issues relating to long term software use.
There's a unix-geek saying: "Unix *is* user-friendly -- it's just picky about its friends". Like all such jokes, there's a kernel of truth here. There's a very steep learning curve to the command line tools that are at the heart of the Unix environment, but once you've gotten up it, they *enable* you as a user to more easily do complicated tasks that would be very tedious in a GUI.
I don't mean that this is about the CLI vs. GUI thing, though -- that's just an example. I'd certainly be frustrated if my web browser were exclusively designed based on the reports of people who use it for a few hours to complete basic tasks. I'm concerned about the line of thinking that removes features which save huge amounts of time every day simply because they might confuse new users.
I won't name any names, but I will cough subtly in the direction of the GNOME project and at metacity.
Please, usablilty people, don't just think of first impressions. Think of the long-term relationship. Both have to be good.