The War Of The Virtual Worlds
man_ls writes "The University of Southern California Information Sciences Institute is working with the U.S. Joint Forces Command to harness supercomputer power, to simulate a virtual continent for use in urban battlefield situations. The simulation, set in the year 2015, involves 100,000 entities to simulate, although the system can support more than a million."
Reminds me of this
http://www.imdb.com/title/tt0182587/
Seriously though, this is good for gamers, because this technology will inevitably end up in our games. Planetside tried to make a FPS with that many players, and while their cone of fire killed it (among other things), I definitely see FPSs going in that direction in the future, especially with the increasing availability of broadband.
I've always wanted to have large historic battles, but since the numbers of soldiers were so large back then, it wasn't really feasible for a FPS, but now perhaps they could do it after all. Can you say Battle of Helms Deep with every character being a real person?
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