Half-Life 2 Retail to Require Steam Activation
An anonymous reader writes "In a recent Gamespy interview with Doug Lambardi it was revealed that the retail version of Half-Life 2 will require product activation. This isn't just restricted to multiplayer, you will have to create a Steam account and activate your retail purchase before you can even run single-player. "
"Q. What's the latest status on Team Fortress 2?
Doug Lombardi: After we announced TF2 on the HL1 tech, we made the decision to move it to the Source engine. It is still in development and we will be announcing more on that title soon."
Don't bother, no one cares any more. You blew it.
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that they have given me an excuse to not purchase the game. I use my machine for programming, with a bit of light gaming on the side. I'm not interested in Steam (I get my rear end handed to me in multiplay) and if I have to sell my machine's soul to their marketing drones, well they can take their delayed, litigated and now "strings attached" game and shove it.
Sad really, reviews are high and I loved the first one. I guess I will be more productive next month than I expected.
Sig under construction since 1998.
If I'm going to be treated like a copyright infringer, I'll just wait for the crack.
...I urge others to do the same. If we, the consumers, keep on permitting u-turns by companies, and cheerfully accepting them, it will only encourage this culture of mendacity that is more prevalent each day in this world.
Acceptable forms of copy protection :
Ignore it. That's certainly acceptable, and works well for many game developers and publishers.
Add extras in the box that add value. Cloth maps, figurines, trading cards, etc.
Make a complex game that requires lots of documentation, and include it in a printed book.
Make an awesome multi-user component that requires logging into a server with a unique CD key to play online. It must be something that needs to use the Internet already, however (like a multi-user component would.)
Include the phrase: Please don't copy this game illegally.
Barely acceptable methods include :
Require use of that CD key to download patches and updates.
Having a unique CD key for each copy of the game.
Include copy protection methods that make it hard to copy, or make copies not work -- Safedisk, bad sectors, etc. These aren't very effective, but as long as they don't cause problems for legitimate users, they're acceptible -- barely.
Require that the CD be in the drive while playing the game. We don't like this, but we generally tolerate it if there's no other problems.
Hidden registry keys to keep track of previous installations and such.
Utterly unaccecptable forms of copy protection for a game :
Contacting the Internet (or requiring that you call up a phone number to get a code) for a single player game
Dongles (and other hardware keys.)
`Please enter the third word of page 25 now.' (or other sorts of code wheels, books, etc.)
Writing to the boot sector or other `off limits' part of the disk. (Turbo Tax did this recently.)
Installing Spyware that reports back to the publisher.
Programs that look for `cheating' or `cracking' programs on your disk and either refuse to run the game if found, or (worse) remove/break the offending programs. (EQ has done this, as and several programs refuse to work if programs like Daemon Tools or even Nero are even installed.)
Protections that damage the system if they feel they're being messed with (recent example: program that deleted your home directory if it detected a `pirated' CD key.)
Special device drivers that must be installed just to run the game -- like a special CD rom driver.
Unmovable files (if you put a file down, we should be able to defrag it!)
I'm sure I've missed a few in each category, but this should get you started. Game developers, you listening?
Umm, no. Product activation is something that has been tried a bunch of times, to no avail. While piracy is a problem, it doesn't mean it's an insurmountable one. For one thing, people *lose* money through piracy, and that sucks. That doesn't mean they make *no money* or even a drastically reduced amount. I think we all know the windows piracy problem helped establish it's market dominance.
Also on the "no longer being considered worth pandering to" note, I don't think I've ever seen any demographic ever cease to be marketed to due to piracy. Cable TV, lot's of pirates, still makes money. Dish TV, same. Windows, same. Any popular pc Game, same.
People keep thinking of piracy as something that can be eliminated, like polio. It's not some disease that threatens humanity. It's an aspect of human nature that has been around for quite some time (like, uh, pirates? You know, the swashbuckling kind?). There is a reason banks and large commercial retailers have insurance. Nobody has ever said "lets start a campain to stop bank robbery!" People are going to still rob banks, despite having 50 cameras and untold security. Some will succeed. If your business model relies on not having anyone *ever* steal from you, I suspect you have bigger problems. Does anyone have theft insurance? Why is that? Theft has been around a long time, why haven't we started 'The War On Theft'?
Now, making me give you my personal info to buy your product, that's fine, but don't expect me to do so. There are plenty of other games out there. Keep in mind this is the *single* player version that also requires activation. Would you buy console games this way? Oh yeah, that next Zelda is so cool, I'll just tell the Nintendo people my personal details, because I *know* they won't share them with anyone.
Please.
If you feel it's fine, you go right ahead, but in my mind at least, this is not a bright idea.
-- I have fans? Wow.
so how am I supposed to play it when it's imposiible for me to use STEAM?!?! I must use a proxy server to connect to the internet, which is also used by many other people, so port-forwarding is not an option. Therefore no steam for my PC. And thus I can't even play the legitimate version of it, oh well I guess I'm just going to need to find a cracked, boot-legged version of it anyway :(
./R My blog