Half-Life 2 Retail to Require Steam Activation
An anonymous reader writes "In a recent Gamespy interview with Doug Lambardi it was revealed that the retail version of Half-Life 2 will require product activation. This isn't just restricted to multiplayer, you will have to create a Steam account and activate your retail purchase before you can even run single-player. "
"Q. What's the latest status on Team Fortress 2?
Doug Lombardi: After we announced TF2 on the HL1 tech, we made the decision to move it to the Source engine. It is still in development and we will be announcing more on that title soon."
Don't bother, no one cares any more. You blew it.
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that they have given me an excuse to not purchase the game. I use my machine for programming, with a bit of light gaming on the side. I'm not interested in Steam (I get my rear end handed to me in multiplay) and if I have to sell my machine's soul to their marketing drones, well they can take their delayed, litigated and now "strings attached" game and shove it.
Sad really, reviews are high and I loved the first one. I guess I will be more productive next month than I expected.
Sig under construction since 1998.
Sorry Valve, but I have no intention of letting Steam ever tough my PC. I will buy your game (if it turns out to be worth it), and I will acquire a crack to enable it.
Don't fuck over your customers. Things will get much worse.
If I'm going to be treated like a copyright infringer, I'll just wait for the crack.
Here we go again!
(in sarcastic tones)
HOW DARE THEY! They expect us to have a net connection! What year do they think this is? 2004 or something?!?! Don't they understand that people that have the horsepower in a computer to run the Source engine as in HL2 usually do NOT have any sort of net connection! What do they think we are, NASA?!?!
Valve is nothing but a bunch of money-grubbing jerks to make us pay for a game...A GAME! They should open source it!
Here is a list of demands for Valve:
1. Stop lying to us! We trusted you...er...don't know with what, but lots of people are saying you let us down...somehow...so stop it!
2. I don't want you spying on me 24/7. I know Valve is out there, looking through my window, looking through my mailbox, now you want to invade my machine and spread all your viruses and spyware to watch everything I do so you can sell it to the Iraqis for some oil-for-games program you have going! YOU'RE EVIL!
3. I want every game and every map and every mod ever made for HL/CS/DoD etc etc to be converted to the Source engine AND be included on the HL2 CD. AND I want everything on one CD.
4. I want Source to run 150fps on my Pentium 90 with Stock VGA graphics...using DX9.0c. Anything more than that and you guys just don't know how to program.
5. I don't want any bugs, none. If one bug shows up I'll sue you!
6. I don't want any type of security on these games. I should be able to install on any number of computers. I have 150 friends that all would like to "try out" this game so I want to burn 150 CD's with a copy on it so I can let them have it for a low price of $20 (that covers the cost of the CD).
Do these things and perhaps maybe I'll play the game...but only maybe.
"Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
After all, product activation did a miracle for Microsoft. Stopped those evil software pirates completely, yessir.
Acceptable forms of copy protection :
Ignore it. That's certainly acceptable, and works well for many game developers and publishers.
Add extras in the box that add value. Cloth maps, figurines, trading cards, etc.
Make a complex game that requires lots of documentation, and include it in a printed book.
Make an awesome multi-user component that requires logging into a server with a unique CD key to play online. It must be something that needs to use the Internet already, however (like a multi-user component would.)
Include the phrase: Please don't copy this game illegally.
Barely acceptable methods include :
Require use of that CD key to download patches and updates.
Having a unique CD key for each copy of the game.
Include copy protection methods that make it hard to copy, or make copies not work -- Safedisk, bad sectors, etc. These aren't very effective, but as long as they don't cause problems for legitimate users, they're acceptible -- barely.
Require that the CD be in the drive while playing the game. We don't like this, but we generally tolerate it if there's no other problems.
Hidden registry keys to keep track of previous installations and such.
Utterly unaccecptable forms of copy protection for a game :
Contacting the Internet (or requiring that you call up a phone number to get a code) for a single player game
Dongles (and other hardware keys.)
`Please enter the third word of page 25 now.' (or other sorts of code wheels, books, etc.)
Writing to the boot sector or other `off limits' part of the disk. (Turbo Tax did this recently.)
Installing Spyware that reports back to the publisher.
Programs that look for `cheating' or `cracking' programs on your disk and either refuse to run the game if found, or (worse) remove/break the offending programs. (EQ has done this, as and several programs refuse to work if programs like Daemon Tools or even Nero are even installed.)
Protections that damage the system if they feel they're being messed with (recent example: program that deleted your home directory if it detected a `pirated' CD key.)
Special device drivers that must be installed just to run the game -- like a special CD rom driver.
Unmovable files (if you put a file down, we should be able to defrag it!)
I'm sure I've missed a few in each category, but this should get you started. Game developers, you listening?
so how am I supposed to play it when it's imposiible for me to use STEAM?!?! I must use a proxy server to connect to the internet, which is also used by many other people, so port-forwarding is not an option. Therefore no steam for my PC. And thus I can't even play the legitimate version of it, oh well I guess I'm just going to need to find a cracked, boot-legged version of it anyway :(
./R My blog