Classic Gaming with Zelda Homebrew
Belgarath writes "Zelda Classic is a free homebrew clone of the original Legend of Zelda for the NES. Additionally, it allows people to create their own zelda quests and games using the handy editor (called z-quest) included in the software. Until now only windows versions have been available but there are beta test groups for the Linux and Apple platforms."
I've always wanted to re-play Zelda with new (more SNES-ish) graphics! The "Basic 1st" is what you're looking for.
Oh...and apple? Why's this under apple?
You're all bastards!
There is already a Zelda-clone MMORPG called Graal Online. It has a level editor and its own scripting language for in-game NPCs.
:)
Although I'm sure this is quite different... I am at school and cannot check it out
Sign up for the OS X version in their forum. Click on ZC Discussions, then search for "mac" and your find it.
As someone who has not only been around before the first release of Hyrule Magic and knows the author but has even added code to it myself (at least I think they are still using my code) I must say that Hyrule Magic is one of the 2 best editors for any ROM that I have ever seen/used.
:)
The other one is Lunar Magic, an editor for the SNES classic Super Mario World.
If you like zelda and editing, Hyrule Magic is a serious tool.
And if you like zelda, play the excellent Zelda 3 Challenge hack when it is released.
I wont link to the actual Hyrule MAgic site since it seems to be suffering bandwidth/hosting issues and the last thing that they need right now is a slashdotting
Zelda Classic isn't completely legal. We know that. We've known it for a long time. We've made an effort to spot out what we'd need to change in case we did get a "Cease and Desist", but we haven't. Nintendo knows we're here, we've been on thier radar on more than one occasion. First time they came, saw what we were donig and left. Second time we were reported as a clone, an NoA official dug deeper and a few peopleexplained what Zelca Classic really was. They have'nt touched us since.
Zelda Classic was originally started as a clone of sorts. While, I don't know the full story as it's been around for quite a while now, but the original programmer decided to make somethin new. He coded the engine based off the physics and engine of LoZ, but used all his own coding. From there he ripped the graphics and made the "1st.qst" From there ZC has evolved. It's much more than just the original game. We have tilesets based on many LoZ games, and also totally original ones. SAme goes for quests. After the first 2 official quests that are released with ZC, there are also hundreds of others made by others out there.
After a week or two of asking questions and learning how to use Zquest, it's fairly quite simple. This is for those out there who want to put their ideas in to a complex engine to make their own game. You can start from scratch, make everything from story to graphics, or you can used the tried and true things, and focus on gameplay.
While, this shouldn't have been Slashdot'ed in the first place, it's a bit late for that. I just wanted to let you know what's really going on behind the scenes, letting you know just what ZC is, and what it does.
-IaN