Grand Theft Auto: San Andreas Launch
The first of this year's AAA titles has launched, and the first reviews are in. Gamespot, IGN, and OPM all have looks at the game, and it sounds great. If you want to keep track of the pool-shooting race track driving everything-under-one-roof extravaganza, the GameRankings page is available as well. When you play the game this week make sure and tune in to WCTR News to catch Anchorman Richard Burns, TV's Wil Wheaton. More seriously, reviews aren't the only thing the developers are looking for. Commentary regarding Take Two Interactive's slipping stock is available on CNN Money's Game Over.
Fortunately, it isn't - I found the main game much more interesting than the previous two, so it'll probably have a longer play-life for me.
I have to admit being surprised that they've managed to keep it mostly fresh - it seems like people can't make a sequel without fucking up the mojo these days.
Since I can't tell them apart, I treat all ACs as the same person.
My local Game Stop started handing out pre-ordered copies last night. Well, I haven't had much sleep but I can lucidly say this game rocks! Huge environment, many many sub-games, really too much to take in overnight...maybe even over a week. Now if Bungie could just hurry up with Halo 2 and Valve with Half-Life 2...my year would be complete. Job...what job?
Stop pummeling me, it's really painful...
Those crazy modder don't need our help...
Multi-Theft Auto http://www.mtavc.com/
So go play your online GTA and stop bugging us to change the opus that has been created.
Actually I've spent a couple of good hours on MTAVC and have enjoyed it... Personally I think the GTA series is what it is because of the stories. They work well with 1 "hero/villan" not with 40,000 of them running around causing chaos.
What a horrible thing the ESRB just did to the game industry.
And while many are saying that the engine in SA is the same as the one in VC and III, this isn't quite true. The engine has been modified greatly to allow for the much larger, fully streamed (no loading no matter where you travel) huge map.
For example now a "tree" like system is used for drawing in the various levels of details rather than the linear system that was used in the previous games. Yes, the look of the game is similar, but it is certainly a greatly improved engine to handle the new game's massive size. I mean you wouldn't say that an AMG V8 is the same engine as that honda 4 cyl would you?
What a horrible thing the ESRB just did to the game industry.
Bernie S. and Emmanuel Goldstein
Were both voice actors in Grand Theft Auto: Vice City.
-PHiZ
Pretend I said something meaningful or insightful here.
I've been playing around with it for a few hours. You can swim now, which makes for an intersting addition. If you try to leave the SA (Yeah, we all know it's really Los Angeles: Check out the Vinewood sign) area, you encounter road construction. So I decided to try to swim under the closed-off bridges. Bad Idea. When you arrive on the opposite shore, you are instantly a super-wanted criminal, four stars.
Another intersting change is the geography-relevant vehicles. You're not likely to encounter a fancy import car in CJ's home neighborhood, nor will you find any two-tone beaters in the glitzy parts of town. If you drive out into the countryside, you'll encounter 10mph tractors, and on the highways, you might even see some 18-wheelers (although I have yet to see any carrying a trailor: If they are present, it might be another optional mission type, like the vigilante, rescue, and fire missions in other GTAs).
Also, car surfing is alive and well. You can ride on someone's hood clear around town, and this is a good way to quickly explore the city. It is a bit confusing, however, to see the particular pathways some drivers take. Also, it's interesting to note that since the clock goes at 1 game-minute per real second, several traffic lights take 15-20 minutes. Man, that's awful.
Happiness is relative, Based upon the way we live.
With the exception of World of Warcraft, these are all sequels. They may all be great games, but where are the original ideas?