Bioware to Open Online Store for Digital Content
GimpyMcJackass writes "Bioware will be opening a new store for digital content starting November 10. Currently slated for sale will be a few modules for Neverwinter Nights, at fairly reasonable prices ($5 - $8 USD). Nice addition to the business model. Gamespot also has an interview with the usual Bioware suspects about it."
But, these aren't community created mods. These are QA'd, approved by Atari/WoTC, made by contracted employees of Bioware. Yes, one of the authors of the modules are from the community, but they signed a contract with Bioware for this work.
Bioware is not just taking any joe schmoe module off the 'street' so to speak and releasing it commercially.
Bioware is not taking anything away from the thousands of free module already out there.
Bioware is not killing your dog, stealing your firstborn or anything else.
What they're doing is providing people exactly what they asked for in surveys given to the NWN Community: More Official Bioware content.
I think it's a great idea! And most users do too, Bioware surveyed a significant number of the NWN community and this is what people wanted. More Official Bioware content.
Additionally, the sale of these modules will serve as a revenue stream that Bioware can use to fund the live team to continue to improve NWN and release new content to the community. So ultimately, even if lots of people buy these modules, not only will Bioware make a profit, but the community will continue to receive fresh content (even if they don't buy the modules) and a great game will continue to be supported well.
So before you go raining on their parade, read a bit more of the details? Ok?
The online distribution revolution is proceeding. I for one will not miss the days of brick and mortar stores having all the control. They were leeches on the gaming industry, a superfluous middle man that offered nothing and contributed nothing to the game you are enjoying.
I can only hope that this trend continues to the point that established studio's are able to break free from the publisher's leeching grasp. Publishers are still needed to fund start-ups, but for a company that is established and coming up with a smash sequel they are just another drain on the people who are making the game!
Of course I realize that this will all take a long time. No sane company, even if it had the biggest game of the year, would totally abandone selling through retail outlets...
Yet..
--- "End Of Line" - MCP
FWIW, we're playing Hidden(lost?) City of Tamoachan, then probably Wanderer II, then the original D&D Giants modules, then some Spider-woman thing.
Oh, and good luck finding good epic-level adventures. I haven't seen any that are for a party of 30+. (hence my sig)
And for those of you who haven't played the following modules (single-player), go find these:
"Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples