Star Wars Galaxies: Jump to Lightspeed Launches
If you already play the Massively Multiplayer Game Star Wars Galaxies, you're undoubtedly already aware that the Jump to Lightspeed space expansion officially launched today. For the rest of us, there are some details on the developer side regarding the ramp up to release available on the official site. Details on the experience of the new expansion is available at Gamespot and PC.IGN. More ... colourful analysis can be found on Grimwell's boards, and N3rfed has a post discussing the fact that the rest of the world has to wait until November 5th for their space-goodies.
I played the beta and was very impressed.
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The times I ran into lag it turned out to be client-side.
the netcode is very impressive. I think the whole design of the SWG enterprise was based around scalability. Early in the beta I was flying towards the tatooine space station and I estimated that I was rendering around 100 spacecraft flying about the station (i have a screenshot, need to corraborate that)- the netcode "view distance" was then scaled down, since this undoubtedly caused processor lag (and the netcode was likely maxxed out), nevertheless I was very impressed by that many clients being rendered in realtime.
The graphics engine is great, it's huge. it's expansive. eventually they will make an FPS with it (planetside seems to use a scaled-down version of this engine). I bought this game for the graphics engine - sometimes I just turn off the lights - turn off the games HUD and zoom in to first-person view, just to suspend my disbelief and pretend that I am actually standing in coronet on corellia.
The sounds are wonderful as well
I'm not a big RPGer, but I've had lots of fun playing this game. Now, I AM a big simmer - so JTL is just wonderful
All in all I think this game is great. Of course, that's an opinion and as we all know, it's pointless to argue tastes.
Alright, to my understanding, the space aspect of SWG is like any other MMPORG but worse - to get better guns/ships/etc you have to gain experience. Ok, there's nothing wrong with that - if there were 1500 models of the Tie Fighter. Now correct me if I'm wrong but I thought the idea of being in a ship was that it took SKILL TO KILL THINGS and not time.
This is the downfall of any MMPORG that attempts a standard system for space flight. I want some schmuck that logs on with godly pilot skills to start killing people with their pretty super ships they spent weeks getting, but of course that'll never happen because then the long-term degenerates that spent 90% of their life getting ShieldXII SuperMart Booster Plus will whine.
The gaming community needs a massively online space spim where everyone has the same grades (but different styles) of ships and it actually takes piloting skills to be decent. I want descent or X-wing vs Tie Fighter with 500+ people - the day that happens is the day I become a truly happy gamer.