Grand Theftendo Homebrew port of GTA III to NES
Derek Rose writes "Grand Theftendo is a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!
More info here: Forever Geek on Grand Theftendo"
This is one man's project for fun--something that I'm sure is much more personally satisfying (for him) than hunting down bugs in ethernet driver code.
/. audience could relate to that concept.
If I have to read one more comment proclaiming that a true geek/hacker has just wasted his time when they could have be working on Project gSnore, I think I am going to vomit all over my pants.
It's called a hobby, and I would like to think that the
Someone get this man a beer. The greatest system (NES) + the most addictive non-puzzle game of all time = Motherfucking genuis.
Someone give this man a job (how could he possibly have a full time job and time enough to do this?). The amount of work and spectacular hacking that has gone into this effort is amazing.
He built his own interface to the console, he built his own assembler, in fact he built every single tool used to create the game.
I'd say you playing GTA is more a waste of time than him programing the NES.
Analogies don't equal equalities, they are merely somewhat analogous.