Grand Theftendo Homebrew port of GTA III to NES
Derek Rose writes "Grand Theftendo is a port of Grand Theft Auto III for the original Nintendo Entertainment System (NES). It is Grand Theft Auto III running on an 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! It includes the entire Portland city!
More info here: Forever Geek on Grand Theftendo"
definitely... he's not only writing the whole thing, game engine, compiler etc, he's even built the hardware for it - the Devtendo!
Hats off to you, Brian!
"Go to CNN [for a] spell-checked, fact-checked summary" -- CmdrTaco
read the guys webpages through..
a fucking maniac / genius !! hell, just check out stuff like this: NES videocard..
looks like he'll pull it off for me.
the funny thing? his nes version looks like it's going to be a better game than the gbc gta or the advance gta(advance gta looks too cramped, like you won't be seeing where you're driving to at all..)...
world was created 5 seconds before this post as it is.
This is the guy who built an intepreter for the earlier Sierra games that would allow the company to release them for the GBA, absolutely no effort and they still said no. I'm surprised he still has the heart to develop anything. He rocks.