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History of Grand Theft Auto

jasoncart writes "With the launch of Grand Theft Auto: San Andreas this week, Ferrago has taken a look back at everyone's favorite non-linear series."

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  1. Non-linear? by Elkboy · · Score: 3, Insightful

    I would hardly call GTA non-linear. It displays the old split between dynamic simulation and linear narration well because they are there side-by-side. They don't come together very much at all though, despite being combined quite expertly. At least GTA doesn't feel like half a film like some other games, but don't tell me the main story progression isn't linear. You can crash all the rides you want and cap all the bitchassmuthas you want, but you still go from A to B and then C if you want to experience anything more than a complex sandbox.

    I guess to bridge the gap between simulation and narration you'd need some kind of story engine, but considering the trouble game developers have with simple AI I'm guessing that's far off.