Argonaut Games Back From the Dead
ynohoo writes "The BBC is reporting that Argonaut Games, which went into administration last week, has been bought back by it's founder Jez San. A good sign in such a volatile industry."
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I am glad that Jez San was able to save the company and prevent another good developer from going under as so many others have in the past. I remember spending hours playing Starglider years ago and would rate it as one of the must have titles for the Atari ST or Amiga. My children really enjoy I Ninja on the PS2, one of their more recent efforts.
I've long held the Starglider series to be the first of a "new" generation of games, in that it made an enormous leap forward in immersion. It was one of the first games I'd ever seen for the Atari ST, and the first game I'd ever encountered with digitized music. ("What, you're not impressed? I nearly crapped myself when I saw this at the 1937 World's Fair!") It was also the first computer game I'd seen with such fluid 3D graphics.
The sequel improved on the original in many ways; not only was it more graphically rich, but the game universe was lavish with detail. In 1988, here was a game that allowed you to travel out to Jupiter to frolic with a school of dolphin-like critters that rode space-currents. While not important to the gameplay proper, it's elements like that that make a 1.44MB world seem both infinitely large and endlessly explorable. (Naturally, I'm also a fan of Elite.)
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Inago Rage - Bound between rooftoops and create your own 3D arenas in this indie-developed first person shooter. Coming Real Soon. Honest.
We're indie. We're working on our 14th game.