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KDE Running On A GameCube

Bruno_me writes "Some of the folks at the GameCube Linux project have gotten KDE to run on a GameCube. There's a screenshot of what it actually looks like and what it should look like. This is the first real 'GameKube.' And of course, here is the original frame buffer (dd if=/dev/fb0 of=./kde.fbdump)."

10 of 169 comments (clear)

  1. What is this kde.fbdump garbage? by Anonymous Coward · · Score: 3, Insightful

    Sorry, I don't speak fbdump.

  2. KDE is heavy by gustgr · · Score: 5, Insightful

    Does KDE run smoothly on a 486Mhz PowerPC with 40mb of RAM?

  3. Re:Practical uses? by krymsin01 · · Score: 1, Insightful

    You don't have to mod it, for one thing. You can use Phantasy Star Online + ethernet adapter and a program running on a networked machine to load code into the Gamecube.

    --
    stuff
  4. Re:Practical uses? by Kethinov · · Score: 2, Insightful

    Server? What use is a desktop environment on a server? All you need to run a server is a Linux distro and a TUI.

    --
    You're right, I wouldn't steal a car. But if it were possible, I sure as hell would download one!
  5. dd? by ezzzD55J · · Score: 2, Insightful
    I wonder why people like to use 'dd' when it comes to devices. Without skipping, conversion, truncating, etc., (i.e., just naming an if= and an of=) dd is the same as cp, but trickier. (e.g., you can't use tab completion in the shell easily due to the if=.. syntax).

    In short,

    cp /dev/fb0 kde.fbdump
    is exactly the same as
    dd if=/dev/fb0 of=./kde.fbdump
    but simpler and easier to use. No good reason to use dd..
    1. Re:dd? by Famanoran · · Score: 2, Insightful

      That may be true, but I for one like to set block sizes for copies, and block counts too... A block size of 256k is rather good for copying from CD's, for example.

  6. Re:Screenshots by metlin · · Score: 1, Insightful

    I do think KDE is a mature desktop, and so is Gnome. But personally I've been a long-time user of Windowmaker - it's quite lightweight, fast and something I'm used to.

    I have nothing against KDE, it's a really wonderful Desktop Environment that's come a long way from the QPL days, as you put it. Lighten up, it was a joke!

  7. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 5, Insightful

    Unlike the Xbox or the PS2, there are no mod-chips for the gamecube. Nintendo did one hell of a job constructing this little machine.

    The problem has never been the mod chips, it's been the fact that Nintendo uses a custom media disc, not the CDs/DVDs that the PS2 uses, or the DVDs that the Xbox uses.

    If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful.

    You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube.

  8. Re:Gamecube: pretty hard to hack by StillAnonymous · · Score: 5, Insightful

    "You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube."

    And it answers the age-old argument that gets posed back and forth. You know, the "I wouldn't pirate games if they were cheaper...Games would be cheaper if you didn't pirate them"

    Apparently the industry lied and games aren't made any cheaper even when they aren't pirated.

  9. Colour skeme by Nodatadj · · Score: 3, Insightful

    Now I see where games.slashdot.org got its colour scheme from. Taco was browsing using a gamecube.