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KDE Running On A GameCube

Bruno_me writes "Some of the folks at the GameCube Linux project have gotten KDE to run on a GameCube. There's a screenshot of what it actually looks like and what it should look like. This is the first real 'GameKube.' And of course, here is the original frame buffer (dd if=/dev/fb0 of=./kde.fbdump)."

3 of 169 comments (clear)

  1. KDE is heavy by gustgr · · Score: 5, Insightful

    Does KDE run smoothly on a 486Mhz PowerPC with 40mb of RAM?

  2. Re:Gamecube: pretty hard to hack by Anonymous Coward · · Score: 5, Insightful

    Unlike the Xbox or the PS2, there are no mod-chips for the gamecube. Nintendo did one hell of a job constructing this little machine.

    The problem has never been the mod chips, it's been the fact that Nintendo uses a custom media disc, not the CDs/DVDs that the PS2 uses, or the DVDs that the Xbox uses.

    If the GCN could take commodity media, then I'm sure a mod chip would be forthcoming. However, Nintendo stopped you from getting to the point where a mod chip would be useful.

    You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube.

  3. Re:Gamecube: pretty hard to hack by StillAnonymous · · Score: 5, Insightful

    "You do have to admire the fact that they, unlike Microsoft or Sony, managed to beat the piracy problem on the cube."

    And it answers the age-old argument that gets posed back and forth. You know, the "I wouldn't pirate games if they were cheaper...Games would be cheaper if you didn't pirate them"

    Apparently the industry lied and games aren't made any cheaper even when they aren't pirated.