Why Apple Should Port Games
DanTheMan writes "For every great game there is for Mac OS X, there are at least two for Windows. It's sad, but it's a fact. This article proposes a solution, and it's for Apple to port games. By the way, since the XBox 2 will use the PowerPC G5, it shouldn't be that difficult to port future XBox games to the Power Mac G5 and the iMac, both of which are 64-bit now. Would you buy a Mac if you could play Counterstrike Source and Half-Life 2? What other games are missing from Mac OS X?"
Instead of porting games, Apple should take a page from the early days of 3D cards. IIRC, 3DFX paid developers to include GLIDE support in games. The fact that GLIDE was better than the existing version of DirectX (2 or 3?) made a good deal that much better.
If Apple made some tools to help keep games cross-platform, and paid a "promotional" fee, it would work out much better than trying to port already-completed games.
Hell, if Apple wanted to make Macs a serious player, they would arrange for the Macintosh version of games to be released first, if not simultaneously.
Babar*an (C64-action like Conan in the movie) iMaze (cocoa instead of X11) Astro-Panic dogfight (the one where sprite-planes hide in the clouds) Winter-Games The Eidolon Shufflepuck-cafe in color and with network mode Grand Monster Slam Uridium Defender of the Crown (multiplayer) Hardware: Competition Pro support in every game (with adapter)