Virtual Stuntmen Ready for Hollywood
Kerhop writes "Discovery Channel has an article about a new form of virtual actors in movies. In particular "Endorphin's virtual actors learn how to move and react independently, unlike most computerized characters now that depend on fixed databases containing animated clips". MSNBC also is featuring a news video (no direct link is available, stream must to be added to playlist). The featured software Endorphin is created by Natural Motion."
Forget movies...this would/could revolutionize gaming. Could you imagine actual thinking/reacting NPC characters that are not just set to a script. And if literally you can get fluid muscle movements... the graphics could be amazing. Okay, I'm done fantasizing. Regardless of how many times I see new "Revolutionary" technology it never seizes to amaze me.
June 26, 2003
The world's first virtual stuntmen, born out of an Oxford University zoologist's research into human motion, will make their debut next year in the film "Troy," according to a press release issued this week by the university.
I thought this site was supposed to be News for nerds. This story is over a year old.
Let's play video games with mailmanZERO
There are advantages to doing your own stunts. At least today the virtual actors are shown only from a distance, since facial features still don't quite look real enough (though even before Troy there were some lovely examples in Lord of the Rings. Those were keyframed rather than virtual actors.)
Being able to focus up-close on an actor doing a stunt gives a verisimilitude that the audience really appreciates; they believe that the character is in danger. But they can also detect the jump-cuts that usually surround a stunt (since a stunt is shot on its own, with lots of preparation beforehand, and the camera is immediately stopped so that everybody can be checked out.)
So when they're ready to seamlessly slip a virtual actor into the frame, then back to the human actor at the end, and make it look like a single shot, you'll really be thrilled. You will believe Brad Pitt can kick ass. (I once played Achilles myself and I loved Brad Pitt's work.)
What relation does this technology have to the Weta Digital's Massive program, which was used to create the characters for the war scenes in the Lord of the Rings movies? That program used sub-elements called Agents which could be tailored to give you certain randomated AI actions for characters. (Check the LOTR DVDs or google for Weta Massive for more info... I don't want to slashdot anyone in particular ;-) )