Beagle 3 Plans Revealed
Richard W.M. Jones writes "While the UK's
Beagle 2
may have been a well-publicised failure,
the same team claims to have learned lessons
and are now developing
plans for
Beagle 3.
The new probe might be attached to
a European mission due to launch in
2009 as part of Europe's Aurora project."
He's also known as Sir Haxalot, a known karma whore and crap flooder.
MOD THIS FUCKER DOWN
Vandal Invasion 2004
Because what's wrong with the light of a molotov
when politicians keep going on
And today another thousand Iraqis are gone
But still they sing the same old song
But it cant stay this way for long
And unless I'm wrong it's up to us to change it
For the children of Iraq rearrange it
And we must talk to strangers
About what they can do
Cuz it's not just me and you, we got a whole crew
And the molotovs we never threw the last time through
Are still as good as new
So let's put them to use, make them pay
And they may control the day, but we control the night
And tonight we fight
A guerrilla strike for what's right
Vandals Unite!
is just like George Bush, it's all about FEAR
http://cmdrtaco.info/ Suck it fuckers
Newbs do not determine content. If you are creating a game for newbs, you will never get subscriptions. People will kill the account after the first free month. The economic survival of these games requires both that they attract new players, and that they hold old players. Newbs are a dime a dozen. And long term bad will pollute the system in a way that descriminates against the newbs most of all.
My first online game was Everquest. I left because I wanted something different. And I have appreciated the differences I've found since in other MMOG's far more than the similarities. I have no interest in playing another Everquest. Like everyone else who leaves, I left for a reason.
Permanent character death is fine, IF you have a perfectly balanced game with no bugs that never suffers from link death. If this doesn't apply(and it's just not possible to achieve all this) characters are going to die through no fault of the player's. No one is going to buy this, not the newbies (who have to rebuild a character a dozen times on the first night) and not the veterans (who have spent 6 months building a character only to have it killed by a bad connection.) And each time a character dies, you lose everything invested in that character, and possibly that game, which is the incentive that keeps the vast majority of the people subscribed, if not actually playing. MUDs can survive this because they're FREE, and they're free because they require little code and no artwork. Once you get into 3D online games, you damn well better have a way to pay for all those expensive assets.
Like many a tidy theory, when applied to the real world, this one breaks.
moderation...
redundant? It was one of the first few dozen posts...none of which came close to similar content.
Troll? I was just trying to make a point about getting an international community together to fund the next generation of space exploration.
Seriously, Slashdot gives out way to many mod points to people who have no idea what is going on.
Anyway, I guess my opinions must not mesh on this topic with the almighty moderators so I will just leave it alone, and state once more that I feel space exploration needs to find a new direction.