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Beagle 3 Plans Revealed

Richard W.M. Jones writes "While the UK's Beagle 2 may have been a well-publicised failure, the same team claims to have learned lessons and are now developing plans for Beagle 3. The new probe might be attached to a European mission due to launch in 2009 as part of Europe's Aurora project."

6 of 97 comments (clear)

  1. For those of you wondering who Pingular is by Anonymous Coward · · Score: -1, Offtopic

    He's also known as Sir Haxalot, a known karma whore and crap flooder.

    MOD THIS FUCKER DOWN

  2. Re:beagle this by Anonymous Coward · · Score: -1, Offtopic

    Vandal Invasion 2004

    Because what's wrong with the light of a molotov

    when politicians keep going on

    And today another thousand Iraqis are gone

    But still they sing the same old song

    But it cant stay this way for long

    And unless I'm wrong it's up to us to change it

    For the children of Iraq rearrange it

    And we must talk to strangers

    About what they can do

    Cuz it's not just me and you, we got a whole crew

    And the molotovs we never threw the last time through

    Are still as good as new

    So let's put them to use, make them pay

    And they may control the day, but we control the night

    And tonight we fight

    A guerrilla strike for what's right

    Vandals Unite!

  3. Bruce Schneier by Anonymous Coward · · Score: -1, Offtopic

    is just like George Bush, it's all about FEAR

  4. FOUR MORE YEARS by Anonymous Coward · · Score: -1, Offtopic

    http://cmdrtaco.info/ Suck it fuckers

  5. Permanent Character Death by Thangodin · · Score: -1, Offtopic

    Newbs do not determine content. If you are creating a game for newbs, you will never get subscriptions. People will kill the account after the first free month. The economic survival of these games requires both that they attract new players, and that they hold old players. Newbs are a dime a dozen. And long term bad will pollute the system in a way that descriminates against the newbs most of all.

    My first online game was Everquest. I left because I wanted something different. And I have appreciated the differences I've found since in other MMOG's far more than the similarities. I have no interest in playing another Everquest. Like everyone else who leaves, I left for a reason.

    Permanent character death is fine, IF you have a perfectly balanced game with no bugs that never suffers from link death. If this doesn't apply(and it's just not possible to achieve all this) characters are going to die through no fault of the player's. No one is going to buy this, not the newbies (who have to rebuild a character a dozen times on the first night) and not the veterans (who have spent 6 months building a character only to have it killed by a bad connection.) And each time a character dies, you lose everything invested in that character, and possibly that game, which is the incentive that keeps the vast majority of the people subscribed, if not actually playing. MUDs can survive this because they're FREE, and they're free because they require little code and no artwork. Once you get into 3D online games, you damn well better have a way to pay for all those expensive assets.

    Like many a tidy theory, when applied to the real world, this one breaks.

  6. Re:Beagle 3...why? by jmcmunn · · Score: 0, Offtopic


    moderation...

    redundant? It was one of the first few dozen posts...none of which came close to similar content.

    Troll? I was just trying to make a point about getting an international community together to fund the next generation of space exploration.

    Seriously, Slashdot gives out way to many mod points to people who have no idea what is going on.

    Anyway, I guess my opinions must not mesh on this topic with the almighty moderators so I will just leave it alone, and state once more that I feel space exploration needs to find a new direction.