Re:Open Beta is going to be awefully short then!
by
glowimperial
·
· Score: 5, Informative
Yeah, but it looks lke folks might get to keep their open beta characters.
Introduction Cutscene!
by
antdude
·
· Score: 4, Informative
WOW!
Blue's News has links for the awesome introduction cutscene (DivX from World of Warcraft game. Also, FileShack (registration required; free or subscription required) has it. It is about 46.5 MB; AVI; 2 minutes and 49 seconds long).
Apple has this introduction cutscene in QuickTime format (non-saveable) as well.
The introduction was almost like watching The Lords of the Rings movies. Amazing! I can't wait for the free open beta!:)
-- Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Re:$15/month?
by
Rallion
·
· Score: 4, Informative
Plus $50 for the game to start with... I can't play this game enough to justify the cost. Looks like they are taking their cues from the cable companies.
Actually, they're taking cues from their players, and from other similar games.
If everybody played WoW, well, it wouldn't work -- the servers couldn't function at release-quality if they did. The goal isn't to get as many people as possible, it's to make the most money possible.
Yeah, but it looks lke folks might get to keep their open beta characters.
WOW!
:)
Blue's News has links for the awesome introduction cutscene (DivX from World of Warcraft game. Also, FileShack (registration required; free or subscription required) has it. It is about 46.5 MB; AVI; 2 minutes and 49 seconds long).
Apple has this introduction cutscene in QuickTime format (non-saveable) as well.
The introduction was almost like watching The Lords of the Rings movies. Amazing! I can't wait for the free open beta!
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Plus $50 for the game to start with... I can't play this game enough to justify the cost. Looks like they are taking their cues from the cable companies.
Actually, they're taking cues from their players, and from other similar games.
If everybody played WoW, well, it wouldn't work -- the servers couldn't function at release-quality if they did. The goal isn't to get as many people as possible, it's to make the most money possible.