EA Games: The Human Story
An anonymous reader writes "An Electronic Arts employee spouse speaks out against company crunch time practices. From the post: "EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?"
The g-force is not necessary for a realistic racing game. I race in a real-world series where we pull almost 3gs with certain tires on certain tracks. I practice with F1 99-02 (an EA sim) and GPL (Grand Prix Legends, a 1998 Papyrus sim). The car control, thought process, and concentration are all very similar to the real thing. 'hopelessly unrealistic' for 1st person vehicular games is not true.