I Love Bees Anthology DVD Legally Available Online
celerityfm writes "In case you missed some or all of the I Love Bees alternate reality game promoting Halo 2, Elan Lee (one of the creators of I Love Bees) recently announced the approval of electronic distribution of the I Love Bees anthology DVD that was originally given away to the most hard-core I Love Bees game players at the end of the game! The DVD contains very interesting stuff for any I Love Bees or Halo fans out there as it contains the entire 5+ hour audio story plus behind the scenes looks and other extras. So with that in mind: Gentlemen, start your bittorrents!"
but has there *ever* been any interest in this by anyone who posts to Slashdot? Every 'I love bees' story is greeted with 'wtf, why should we care'... Why do we keep posting this crap?
This anthology has been on suprnova for at least 2 days. It just moved from the front page yesterday.
The torrent link
Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
C'mon editors, fess up. Nobody here really cares about "I Love Bees"-- just look at the numer and quality of posts to each story.
Yet Bees it is the the most frequent topic posted by you guys.
Fess up, this is an advertisement. How much did they pay you?
94% of Repubs and 21% of Dems voted to renew the Patriot Act
They even registered http://ihatebees.com.
Who is Keyser Soze?
I laughed at the weak who considered themselves good because they lacked claws.
Games: I Love Bees Anthology DVD Legally Available Online
:)
I have to chuckle to myself when I read article titles like this. The times we live in....
Originally my submitted story began "Attention Neal Stephenson!" The link pointed to the /. interview where he mentions that he is a fan of I Love Bees.
:) Cool stuff.
I guess the editors actually DO edit story submissions, despite the volume of comments suggesting otherwise
...unfortunately no one can be told what The Mat^H^H^HGoatse is...they must experience it for themselves...
I could get this sans BitTorrent? I believe my university, within the last few days, has opted to block the BitTorrent tracker ports, due to an extremely high volume of contraband moving across that channel. I'm disappointed, mostly because I rely on torrents for my linux distribution ISOs, and game demos, among other things. I'm also disappointed because this ILoveBees DVD is a completely legally downloadable media. When downloading the World of Warcraft open beta client yesterday, my traffic was absolutely horrible.
That being said, any suggestions?
Informatus Technologicus
Yawn yawn.
...then we can filter out the bees stories like those wacky JohnKatz articles.
Could someone please tell me what is exactly on the DVD? Is it a culmination of all the audio files only or does it include all the webpages from the princess, operator, etc.
I originally was following all of this, but then school started up, and I got dreadfully behind. The webpages make up a huge portion of it, so I'm just wondering if this DVD is fairly comprehensive or if it strips away all the problem solving that went on.
Thanks all.
I was really, really into ILB for a quite some time. Back when the story was a real puzzler, it was a lot of fun in a sort of new media meets Agatha Christie kinda way.
Once the Axons went hot, that all changed. The few puzzles that remained were complicated for a single person, but for the ARG community they were solved before most people knew they existed. There wasn't much left to the game except people who had the time/inclination/gas money to go answer pay phones.
Eventually live conversations were introduced, but by that time I had lost all interest. I pretty much knew it was just a spectator sport at this point.
That said, the production values and the writing are top notch. Viewed as one part performance art and one part radio play, ILB is pretty fascinating. It's only as an interactive game did it come up short in the end. I do recommend it, and it got me interested in ARGs overall - but I'm not ILB is really an ARG in the end.
I think we're artificially limiting the popularity and growth of one of the most exciting new art forms in decades if we chain it to logic puzzles.
Obviously something needs to engage and challenge the individual audience member, and hard, abstract, barely-justified-by-the-story braintwisters are of course the first thing that would occur to, well, game developers... but are there any other possibilities?
Is there any way to attach game progress or story progress to, say, having to interact with and figure out a character? (Or, for that matter, another player?)
If you don't pretend to be anyone, are you?